ActualizeWorldToLocalMatrix() | wHiteRabbiT.Unity.Splines.SplineElement | |
AddControlPoint(Vector3 Pos, Quaternion Rot) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
controlPoints | wHiteRabbiT.Unity.Splines.SplineElement | |
DeformMatrix | wHiteRabbiT.Unity.Splines.SplineElement | |
FindNearestDirectionLocal(Vector3 p, int NbDiscret, float dt, out Vector3 Direction) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
FindNearestPC2PassesLocal(Vector3 p, int PrecisionByControlPoint) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
FindNearestPCLocal(Vector3 p, float minPC, float maxPC, int NbDiscret) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
FindNearestPCWorld(Vector3 p, float minPC, float maxPC, int NbDiscret) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
FindNearestPointLocal(Vector3 p, float minPC, float maxPC, int NbDiscret) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
FixeXAxis | wHiteRabbiT.Unity.Splines.SplineElement | |
FixeYAxis | wHiteRabbiT.Unity.Splines.SplineElement | |
FixeZAxis | wHiteRabbiT.Unity.Splines.SplineElement | |
Foldout0 | wHiteRabbiT.Unity.Splines.SplineElement | |
GetControlPoints() | wHiteRabbiT.Unity.Splines.SplineElement | |
iHover | wHiteRabbiT.Unity.Splines.SplineElement | |
InfluenceDirection(Vector3 p, int NbDiscret, ref Vector3 dir, ref float ttWeight) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
LocalToWorldMatrix | wHiteRabbiT.Unity.Splines.SplineElement | |
Loop | wHiteRabbiT.Unity.Splines.SplineElement | |
Move(Vector3 Pos, float Dist, float dt, int NbStep, int NbDiscret, out Vector3 Direction) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
MovePC(float PC, float dPC, float Dist, int NbStepMax) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
parent | wHiteRabbiT.Unity.Splines.SplineElement | |
parentLocalToWorlDeformMatrix | wHiteRabbiT.Unity.Splines.SplineElement | protected |
parentWorldToLocalDeformMatrix | wHiteRabbiT.Unity.Splines.SplineElement | protected |
Precision | wHiteRabbiT.Unity.Splines.SplineElement | |
RemoveControlPoint() | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
SplineColor | wHiteRabbiT.Unity.Splines.SplineElement | |
SplineColor2 | wHiteRabbiT.Unity.Splines.SplineElement | |
SplinePosition(float t) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
SplinePosition(float t, out float Speed) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
sPos | wHiteRabbiT.Unity.Splines.SplineElement | |
WorldToLocalMatrix | wHiteRabbiT.Unity.Splines.SplineElement | |