| ActualizeWorldToLocalMatrix() | wHiteRabbiT.Unity.Splines.SplineElement | |
| AddControlPoint(Vector3 Pos, Quaternion Rot) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| controlPoints | wHiteRabbiT.Unity.Splines.SplineElement | |
| DeformMatrix | wHiteRabbiT.Unity.Splines.SplineElement | |
| FindNearestDirectionLocal(Vector3 p, int NbDiscret, float dt, out Vector3 Direction) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| FindNearestPC2PassesLocal(Vector3 p, int PrecisionByControlPoint) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| FindNearestPCLocal(Vector3 p, float minPC, float maxPC, int NbDiscret) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| FindNearestPCWorld(Vector3 p, float minPC, float maxPC, int NbDiscret) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| FindNearestPointLocal(Vector3 p, float minPC, float maxPC, int NbDiscret) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| FixeXAxis | wHiteRabbiT.Unity.Splines.SplineElement | |
| FixeYAxis | wHiteRabbiT.Unity.Splines.SplineElement | |
| FixeZAxis | wHiteRabbiT.Unity.Splines.SplineElement | |
| Foldout0 | wHiteRabbiT.Unity.Splines.SplineElement | |
| GetControlPoints() | wHiteRabbiT.Unity.Splines.SplineElement | |
| iHover | wHiteRabbiT.Unity.Splines.SplineElement | |
| InfluenceDirection(Vector3 p, int NbDiscret, ref Vector3 dir, ref float ttWeight) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| LocalToWorldMatrix | wHiteRabbiT.Unity.Splines.SplineElement | |
| Loop | wHiteRabbiT.Unity.Splines.SplineElement | |
| Move(Vector3 Pos, float Dist, float dt, int NbStep, int NbDiscret, out Vector3 Direction) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| MovePC(float PC, float dPC, float Dist, int NbStepMax) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| parent | wHiteRabbiT.Unity.Splines.SplineElement | |
| parentLocalToWorlDeformMatrix | wHiteRabbiT.Unity.Splines.SplineElement | protected |
| parentWorldToLocalDeformMatrix | wHiteRabbiT.Unity.Splines.SplineElement | protected |
| Precision | wHiteRabbiT.Unity.Splines.SplineElement | |
| RemoveControlPoint() | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| SplineColor | wHiteRabbiT.Unity.Splines.SplineElement | |
| SplineColor2 | wHiteRabbiT.Unity.Splines.SplineElement | |
| SplinePosition(float t) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| SplinePosition(float t, out float Speed) | wHiteRabbiT.Unity.Splines.SplineElement | virtual |
| sPos | wHiteRabbiT.Unity.Splines.SplineElement | |
| WorldToLocalMatrix | wHiteRabbiT.Unity.Splines.SplineElement | |