wHiteRabbiT-sTudio Framework
CWintabContext.cs File Reference

Classes

struct  wHiteRabbiT.Common.Wacom.WintabAxis
 Managed version of AXIS struct. More...
 
struct  wHiteRabbiT.Common.Wacom.WintabAxisArray
 Array of WintabAxis objects. More...
 
struct  wHiteRabbiT.Common.Wacom.WintabLogContext
 Managed version of Wintab LOGCONTEXT struct. More...
 
class  wHiteRabbiT.Common.Wacom.CWintabContext
 Class to support access to Wintab context management. More...
 

Namespaces

package  wHiteRabbiT.Common.Wacom
 

Typedefs

using Debug = UnityEngine.Debug
 

Enumerations

enum  wHiteRabbiT.Common.Wacom.EAxisDimension { wHiteRabbiT.Common.Wacom.EAxisDimension.AXIS_X = EWTIDevicesIndex.DVC_X, wHiteRabbiT.Common.Wacom.EAxisDimension.AXIS_Y = EWTIDevicesIndex.DVC_Y, wHiteRabbiT.Common.Wacom.EAxisDimension.AXIS_Z = EWTIDevicesIndex.DVC_Z }
 Values to use when asking for X, Y or Z WintabAxis object. More...
 
enum  wHiteRabbiT.Common.Wacom.ECTXOptionValues {
  wHiteRabbiT.Common.Wacom.ECTXOptionValues.CXO_SYSTEM = 0x0001, wHiteRabbiT.Common.Wacom.ECTXOptionValues.CXO_PEN = 0x0002, wHiteRabbiT.Common.Wacom.ECTXOptionValues.CXO_MESSAGES = 0x0004, wHiteRabbiT.Common.Wacom.ECTXOptionValues.CXO_CSRMESSAGES = 0x0008,
  wHiteRabbiT.Common.Wacom.ECTXOptionValues.CXO_MGNINSIDE = 0x4000, wHiteRabbiT.Common.Wacom.ECTXOptionValues.CXO_MARGIN = 0x8000
}
 Context option values. More...
 
enum  wHiteRabbiT.Common.Wacom.ECTXStatusValues { wHiteRabbiT.Common.Wacom.ECTXStatusValues.CXS_DISABLED = 0x0001, wHiteRabbiT.Common.Wacom.ECTXStatusValues.CXS_OBSCURED = 0x0002, wHiteRabbiT.Common.Wacom.ECTXStatusValues.CXS_ONTOP = 0x0004 }
 Context status values. More...
 
enum  wHiteRabbiT.Common.Wacom.ECTXLockValues {
  wHiteRabbiT.Common.Wacom.ECTXLockValues.CXL_INSIZE = 0x0001, wHiteRabbiT.Common.Wacom.ECTXLockValues.CXL_INASPECT = 0x0002, wHiteRabbiT.Common.Wacom.ECTXLockValues.CXL_SENSITIVITY = 0x0004, wHiteRabbiT.Common.Wacom.ECTXLockValues.CXL_MARGIN = 0x0008,
  wHiteRabbiT.Common.Wacom.ECTXLockValues.CXL_SYSOUT = 0x0010
}
 Context lock values. More...
 

Typedef Documentation

using Debug = UnityEngine.Debug