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static List< Vector3 > | findAdjacentNeighbors (Vector3[] v, int[] t, Vector3 vertex) |
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static List< int > | findAdjacentNeighborIndexes (Vector3[] v, int[] t, Vector3 vertex) |
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static List< int > | findMatchingVerticesIndexes (Vector3[] v, int[] t, Vector3 vertex) |
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static void | Extrude (int[] tris, Vector3 extrudeVect, Mesh mesh) |
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static void | RemoveAloneVertices (Mesh mesh) |
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static void | RemoveTriangles (int[] tris, Mesh mesh) |
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static void | JoinMesh (Mesh M, Mesh toM) |
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static void | WeldVertices (Mesh mesh) |
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static bool | ContainsVertice (Vector3 v, Vector2 uv, Vector3 n, List< Vector3 > vs, List< Vector2 > uvs, List< Vector3 > ns, out int indice) |
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static bool MeshUtils.ContainsVertice |
( |
Vector3 |
v, |
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Vector2 |
uv, |
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Vector3 |
n, |
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List< Vector3 > |
vs, |
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List< Vector2 > |
uvs, |
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List< Vector3 > |
ns, |
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out int |
indice |
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) |
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static |
static void MeshUtils.Extrude |
( |
int[] |
tris, |
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Vector3 |
extrudeVect, |
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Mesh |
mesh |
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) |
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static |
static List<int> MeshUtils.findAdjacentNeighborIndexes |
( |
Vector3[] |
v, |
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int[] |
t, |
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Vector3 |
vertex |
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) |
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static |
static List<Vector3> MeshUtils.findAdjacentNeighbors |
( |
Vector3[] |
v, |
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int[] |
t, |
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Vector3 |
vertex |
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) |
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static |
static List<int> MeshUtils.findMatchingVerticesIndexes |
( |
Vector3[] |
v, |
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int[] |
t, |
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Vector3 |
vertex |
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) |
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static |
static void MeshUtils.JoinMesh |
( |
Mesh |
M, |
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Mesh |
toM |
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) |
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static |
static void MeshUtils.RemoveAloneVertices |
( |
Mesh |
mesh | ) |
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static |
static void MeshUtils.RemoveTriangles |
( |
int[] |
tris, |
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Mesh |
mesh |
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) |
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static |
static void MeshUtils.WeldVertices |
( |
Mesh |
mesh | ) |
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static |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Util/MeshUtils.cs