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wHiteRabbiT-sTudio Framework
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Public Member Functions | |
| override List< AnimationBehaviour > | GetAnimBehaviours () |
| override float | GetTransitionValue () |
| override void | Awake () |
| override void | Update () |
| override void | FixedUpdate () |
Public Member Functions inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator | |
| void | UpdateSubMeshes (List< bool > enabledSubMeshes) |
| void | Load () |
| virtual void | AddDefaultAnimationBehaviour () |
Public Attributes | |
| SplinesAnimationBehaviour | animJump = new SplinesAnimationBehaviour() |
| SplinesAnimationBehaviour | animFlying = new SplinesAnimationBehaviour() |
| SplinesAnimationBehaviour | animFalling = new SplinesAnimationBehaviour() |
| bool | debug |
| int | debugNum |
Public Attributes inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator | |
| float | GizmoRadius = 0.01f |
| float | Speed |
| float | time |
| float | timeAbs |
| GameObject | SkinnedMesh |
| List< bool > | EnabledSubMeshes |
| bool | ReverseTime |
Protected Member Functions | |
| void | ActualizeBehaviourWeight () |
Protected Attributes | |
| List< LerpAnim > | lerpAnims |
| bool | DoLerpAnim |
Protected Attributes inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator | |
| BaseCharacter | _character |
Additional Inherited Members | |
Properties inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator | |
| BaseCharacter | character [get] |
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virtual |
Reimplemented from wHiteRabbiT.Unity.AnimatioN.BaseAnimator.
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Reimplemented from wHiteRabbiT.Unity.AnimatioN.BaseAnimator.
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virtual |
Reimplemented from wHiteRabbiT.Unity.AnimatioN.BaseAnimator.
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virtual |
Reimplemented from wHiteRabbiT.Unity.AnimatioN.BaseAnimator.
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virtual |
Reimplemented from wHiteRabbiT.Unity.AnimatioN.BaseAnimator.
| SplinesAnimationBehaviour wHiteRabbiT.Unity.AnimatioN.JumpAnimator.animFalling = new SplinesAnimationBehaviour() |
| SplinesAnimationBehaviour wHiteRabbiT.Unity.AnimatioN.JumpAnimator.animFlying = new SplinesAnimationBehaviour() |
| SplinesAnimationBehaviour wHiteRabbiT.Unity.AnimatioN.JumpAnimator.animJump = new SplinesAnimationBehaviour() |
| bool wHiteRabbiT.Unity.AnimatioN.JumpAnimator.debug |
| int wHiteRabbiT.Unity.AnimatioN.JumpAnimator.debugNum |
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protected |