wHiteRabbiT-sTudio Framework
wHiteRabbiT.Unity.AnimatioN.WalkAnimator Class Reference
Inheritance diagram for wHiteRabbiT.Unity.AnimatioN.WalkAnimator:
wHiteRabbiT.Unity.AnimatioN.BaseAnimator

Public Member Functions

override List< AnimationBehaviourGetAnimBehaviours ()
 
override float GetTransitionValue ()
 
override void Update ()
 
override void AddDefaultAnimationBehaviour ()
 
- Public Member Functions inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator
virtual void Awake ()
 
void UpdateSubMeshes (List< bool > enabledSubMeshes)
 
virtual void FixedUpdate ()
 
void Load ()
 

Public Attributes

float TransitionSoftness
 
List< WalkBehaviourwalks = new List<WalkBehaviour>()
 
- Public Attributes inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator
float GizmoRadius = 0.01f
 
float Speed
 
float time
 
float timeAbs
 
GameObject SkinnedMesh
 
List< bool > EnabledSubMeshes
 
bool ReverseTime
 

Protected Member Functions

void ActualizeBehaviourWeight ()
 

Additional Inherited Members

- Protected Attributes inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator
BaseCharacter _character
 
- Properties inherited from wHiteRabbiT.Unity.AnimatioN.BaseAnimator
BaseCharacter character [get]
 

Member Function Documentation

void wHiteRabbiT.Unity.AnimatioN.WalkAnimator.ActualizeBehaviourWeight ( )
protected
override void wHiteRabbiT.Unity.AnimatioN.WalkAnimator.AddDefaultAnimationBehaviour ( )
virtual
override List<AnimationBehaviour> wHiteRabbiT.Unity.AnimatioN.WalkAnimator.GetAnimBehaviours ( )
virtual
override float wHiteRabbiT.Unity.AnimatioN.WalkAnimator.GetTransitionValue ( )
virtual
override void wHiteRabbiT.Unity.AnimatioN.WalkAnimator.Update ( )
virtual

Member Data Documentation

float wHiteRabbiT.Unity.AnimatioN.WalkAnimator.TransitionSoftness
List<WalkBehaviour> wHiteRabbiT.Unity.AnimatioN.WalkAnimator.walks = new List<WalkBehaviour>()

The documentation for this class was generated from the following file: