void wHiteRabbiT.Unity.AnimatioN.WalkManager.Awake |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.Crouch |
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protected |
void wHiteRabbiT.Unity.AnimatioN.WalkManager.FixedUpdate |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.FixedUpdateCrouch |
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protected |
void wHiteRabbiT.Unity.AnimatioN.WalkManager.ForceJump |
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float |
instensity | ) |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.ForceJump |
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float |
instensity, |
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Vector3 |
To |
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) |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.LiftUp |
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protected |
void wHiteRabbiT.Unity.AnimatioN.WalkManager.Move |
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Vector3 |
Direction, |
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bool |
Run, |
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bool |
StepBack |
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) |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.Start |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.Stop |
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void wHiteRabbiT.Unity.AnimatioN.WalkManager.Update |
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BaseCharacter wHiteRabbiT.Unity.AnimatioN.WalkManager._character |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.AnimSpeed |
Vector2 wHiteRabbiT.Unity.AnimatioN.WalkManager.aroundLarg2 = new Vector2(0.25f, 0.5f) |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.ColPoint |
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protected |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.CrouchCenter |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.Crouched |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.CrouchHeight |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.CrouchSpeed = 10 |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.DecalRootCollision |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.DesiredHeight = 1 |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.DesiredSpeed |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.DesiredTransversalSpeed |
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protected |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.Dir |
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protected |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.Flying |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.HasJump |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.InputControled |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.jump |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.JumpForce = 10.0f |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.jumpPressed |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.jumpTimeEnd |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.JumpTimeKey = 0.5f |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.jumpTimeStart |
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protected |
LayerMask wHiteRabbiT.Unity.AnimatioN.WalkManager.LayerCollision |
List<LerpAnim> wHiteRabbiT.Unity.AnimatioN.WalkManager.lerpAnims |
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protected |
Transform wHiteRabbiT.Unity.AnimatioN.WalkManager.LookTarget |
int wHiteRabbiT.Unity.AnimatioN.WalkManager.Nb2ndJump |
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protected |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.oldPos = Vector3.zero |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.RadiusCollision |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.RunSpeed |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.StandUpCenter |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.StandUpHeight |
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protected |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.TransversalSpeed = 1 |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.WalkSpeed |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.Allowed2ndJump |
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get |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.Center |
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get |
BaseCharacter wHiteRabbiT.Unity.AnimatioN.WalkManager.character |
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get |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.CurrentDir |
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get |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.CurrentMoveDir |
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get |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.CurrentMoveOrientation |
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get |
bool wHiteRabbiT.Unity.AnimatioN.WalkManager.DoJump |
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get |
float wHiteRabbiT.Unity.AnimatioN.WalkManager.JumpTime |
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get |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.RigidboyVelocity |
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getprotected |
Vector3 wHiteRabbiT.Unity.AnimatioN.WalkManager.WorldDecalRootCollision |
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getprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/AnimatioN/WalkManager.cs