string wHiteRabbiT.Unity.AnimatioN.Weapon.Attack2ndName |
string wHiteRabbiT.Unity.AnimatioN.Weapon.AttackName |
Transform wHiteRabbiT.Unity.AnimatioN.Weapon.BoneLeftToAttach |
Transform wHiteRabbiT.Unity.AnimatioN.Weapon.BoneRightToAttach |
GameObject wHiteRabbiT.Unity.AnimatioN.Weapon.Instance |
string wHiteRabbiT.Unity.AnimatioN.Weapon.Name |
GameObject wHiteRabbiT.Unity.AnimatioN.Weapon.pfWeapon |
bool wHiteRabbiT.Unity.AnimatioN.Weapon.Thrown |
bool wHiteRabbiT.Unity.AnimatioN.Weapon.Owned |
|
get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/AnimatioN/AttackManager.cs