void wHiteRabbiT.Unity.Character.StateManager.AnimDeath |
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protected |
void wHiteRabbiT.Unity.Character.StateManager.InitLife |
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void wHiteRabbiT.Unity.Character.StateManager.LifeGUI |
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Vector3 |
position | ) |
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void wHiteRabbiT.Unity.Character.StateManager.OnGUI |
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void wHiteRabbiT.Unity.Character.StateManager.OnTriggerEnter |
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Collider |
collider | ) |
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void wHiteRabbiT.Unity.Character.StateManager.Start |
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void wHiteRabbiT.Unity.Character.StateManager.Update |
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BaseCharacter wHiteRabbiT.Unity.Character.StateManager._character |
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protected |
Color wHiteRabbiT.Unity.Character.StateManager.color = new Color(164.0f/255.0f, 0, 0, 202.0f) |
Color wHiteRabbiT.Unity.Character.StateManager.colorHeal = new Color(0, 164.0f/255.0f, 0, 202.0f) |
Vector3 wHiteRabbiT.Unity.Character.StateManager.DecalLife |
float wHiteRabbiT.Unity.Character.StateManager.DeltaLife |
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protected |
bool wHiteRabbiT.Unity.Character.StateManager.ForceShow |
float wHiteRabbiT.Unity.Character.StateManager.KilledTime |
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protected |
float wHiteRabbiT.Unity.Character.StateManager.LerpSpeed = 2.5f |
float wHiteRabbiT.Unity.Character.StateManager.life |
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protected |
float wHiteRabbiT.Unity.Character.StateManager.LifeMaximum = 100 |
List<LootRate> wHiteRabbiT.Unity.Character.StateManager.LootRates |
Initial value:= new List<LootRate>() {
new LootRate {
Name = "Scrap",
Rate100 = 100,
QuantityRange = new Vector2(1, 3)
}
}
int wHiteRabbiT.Unity.Character.StateManager.NbLoots = 1 |
Texture wHiteRabbiT.Unity.Character.StateManager.NoiseTex |
Texture wHiteRabbiT.Unity.Character.StateManager.RampTex |
List<Renderer> wHiteRabbiT.Unity.Character.StateManager.Renderers |
float wHiteRabbiT.Unity.Character.StateManager.ShowLifeDate = float.MinValue |
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protected |
float wHiteRabbiT.Unity.Character.StateManager.ShowLifeDuration = 3.5f |
float wHiteRabbiT.Unity.Character.StateManager.ShowLifeFadeDuration = 0.15f |
float wHiteRabbiT.Unity.Character.StateManager.ShownLife |
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protected |
Vector2 wHiteRabbiT.Unity.Character.StateManager.ShowSize = new Vector2(0.6f, 10) |
bool wHiteRabbiT.Unity.Character.StateManager.ShowVanishMsg |
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protected |
float wHiteRabbiT.Unity.Character.StateManager.vanishDuration = 1.5f |
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protected |
Shader wHiteRabbiT.Unity.Character.StateManager.VanishShader |
Vector3 wHiteRabbiT.Unity.Character.StateManager.vibr3 |
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protected |
float wHiteRabbiT.Unity.Character.StateManager.VibrForce = 0.2f |
BaseCharacter wHiteRabbiT.Unity.Character.StateManager.character |
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get |
float wHiteRabbiT.Unity.Character.StateManager.Life |
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getset |
float wHiteRabbiT.Unity.Character.StateManager.VanishDuration |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Character/StateManager.cs