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static Dictionary< GameObject, int > | goLayers |
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static void wHiteRabbiT.Unity.Helper.UnityHelper.DebugDrawCircle |
( |
Vector3 |
O, |
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float |
r, |
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int |
sides, |
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Color |
color, |
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Axes |
axe |
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) |
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static |
static void wHiteRabbiT.Unity.Helper.UnityHelper.DebugDrawWireSphere |
( |
Vector3 |
O, |
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float |
r, |
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Color |
color |
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) |
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static |
static void wHiteRabbiT.Unity.Helper.UnityHelper.EnableRendererRec |
( |
Transform |
tr, |
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bool |
enabled |
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) |
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static |
static int wHiteRabbiT.Unity.Helper.UnityHelper.GenerateLayerMask |
( |
params string[] |
LayerNames | ) |
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static |
static int wHiteRabbiT.Unity.Helper.UnityHelper.GenerateLayerMask |
( |
List< string > |
LayerNames | ) |
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static |
static void wHiteRabbiT.Unity.Helper.UnityHelper.RestoreLayerRecursively |
( |
GameObject |
go | ) |
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static |
static void wHiteRabbiT.Unity.Helper.UnityHelper.SetLayerRecursively |
( |
GameObject |
go, |
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int |
layer, |
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bool |
saveOlds = true |
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) |
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static |
Dictionary<GameObject, int> wHiteRabbiT.Unity.Helper.UnityHelper.goLayers |
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staticprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Helper/UnityHelper.cs