| ClosestPointOnRect(Vector2 P, Rect r) | wHiteRabbiT.Unity.Math.Maths | static |
| ClosestPointOnSegment(Vector2 P, Vector2 A, Vector2 B) | wHiteRabbiT.Unity.Math.Maths | static |
| ClosestPointOnSegment(Vector3 P, Vector3 A, Vector3 B) | wHiteRabbiT.Unity.Math.Maths | static |
| DistanceToLine(Vector3 A, Vector3 B, Vector3 point) | wHiteRabbiT.Unity.Math.Maths | static |
| DistanceToLine(Ray ray, Vector3 point) | wHiteRabbiT.Unity.Math.Maths | static |
| Ellipse(float a, float b, float cos, float sin) | wHiteRabbiT.Unity.Math.Maths | static |
| Frac(float a) | wHiteRabbiT.Unity.Math.Maths | static |
| IsInRect(Vector2 P, Rect r) | wHiteRabbiT.Unity.Math.Maths | static |
| Lerp(float a, float b, float t) | wHiteRabbiT.Unity.Math.Maths | static |
| Lerp(Vector2 a, Vector2 b, float t) | wHiteRabbiT.Unity.Math.Maths | static |
| Lerp(Vector3 a, Vector3 b, float t) | wHiteRabbiT.Unity.Math.Maths | static |
| Lerp(Vector4 a, Vector4 b, float t) | wHiteRabbiT.Unity.Math.Maths | static |
| MaxMagnitude(Vector3 v, float max) | wHiteRabbiT.Unity.Math.Maths | static |
| OrientedAngle(Vector3 v0, Vector3 v1, Vector3 up) | wHiteRabbiT.Unity.Math.Maths | static |
| OrientedAngleQ(Vector3 v0, Vector3 v1, Vector3 up) | wHiteRabbiT.Unity.Math.Maths | static |
| OrientedAngleQ2(Vector3 from, Vector3 to, Vector3 up) | wHiteRabbiT.Unity.Math.Maths | static |
| PointOnRect(float w, float h, Vector2 dir) | wHiteRabbiT.Unity.Math.Maths | static |
| PointOnRect(float w, float h, float angle) | wHiteRabbiT.Unity.Math.Maths | static |