wHiteRabbiT-sTudio Framework
wHiteRabbiT.Unity.Math.Maths Member List

This is the complete list of members for wHiteRabbiT.Unity.Math.Maths, including all inherited members.

ClosestPointOnRect(Vector2 P, Rect r)wHiteRabbiT.Unity.Math.Mathsstatic
ClosestPointOnSegment(Vector2 P, Vector2 A, Vector2 B)wHiteRabbiT.Unity.Math.Mathsstatic
ClosestPointOnSegment(Vector3 P, Vector3 A, Vector3 B)wHiteRabbiT.Unity.Math.Mathsstatic
DistanceToLine(Vector3 A, Vector3 B, Vector3 point)wHiteRabbiT.Unity.Math.Mathsstatic
DistanceToLine(Ray ray, Vector3 point)wHiteRabbiT.Unity.Math.Mathsstatic
Ellipse(float a, float b, float cos, float sin)wHiteRabbiT.Unity.Math.Mathsstatic
Frac(float a)wHiteRabbiT.Unity.Math.Mathsstatic
IsInRect(Vector2 P, Rect r)wHiteRabbiT.Unity.Math.Mathsstatic
Lerp(float a, float b, float t)wHiteRabbiT.Unity.Math.Mathsstatic
Lerp(Vector2 a, Vector2 b, float t)wHiteRabbiT.Unity.Math.Mathsstatic
Lerp(Vector3 a, Vector3 b, float t)wHiteRabbiT.Unity.Math.Mathsstatic
Lerp(Vector4 a, Vector4 b, float t)wHiteRabbiT.Unity.Math.Mathsstatic
MaxMagnitude(Vector3 v, float max)wHiteRabbiT.Unity.Math.Mathsstatic
OrientedAngle(Vector3 v0, Vector3 v1, Vector3 up)wHiteRabbiT.Unity.Math.Mathsstatic
OrientedAngleQ(Vector3 v0, Vector3 v1, Vector3 up)wHiteRabbiT.Unity.Math.Mathsstatic
OrientedAngleQ2(Vector3 from, Vector3 to, Vector3 up)wHiteRabbiT.Unity.Math.Mathsstatic
PointOnRect(float w, float h, Vector2 dir)wHiteRabbiT.Unity.Math.Mathsstatic
PointOnRect(float w, float h, float angle)wHiteRabbiT.Unity.Math.Mathsstatic