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static float | OrientedAngle (Vector3 v0, Vector3 v1, Vector3 up) |
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static float | OrientedAngleQ (Vector3 v0, Vector3 v1, Vector3 up) |
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static float | OrientedAngleQ2 (Vector3 from, Vector3 to, Vector3 up) |
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static float | Lerp (float a, float b, float t) |
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static Vector2 | Lerp (Vector2 a, Vector2 b, float t) |
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static Vector3 | Lerp (Vector3 a, Vector3 b, float t) |
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static Vector4 | Lerp (Vector4 a, Vector4 b, float t) |
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static Vector3 | MaxMagnitude (Vector3 v, float max) |
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static Vector2 | Ellipse (float a, float b, float cos, float sin) |
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static Vector2 | PointOnRect (float w, float h, Vector2 dir) |
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static Vector2 | PointOnRect (float w, float h, float angle) |
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static Vector2 | ClosestPointOnSegment (Vector2 P, Vector2 A, Vector2 B) |
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static Vector3 | ClosestPointOnSegment (Vector3 P, Vector3 A, Vector3 B) |
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static Vector2 | ClosestPointOnRect (Vector2 P, Rect r) |
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static bool | IsInRect (Vector2 P, Rect r) |
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static float | DistanceToLine (Vector3 A, Vector3 B, Vector3 point) |
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static float | DistanceToLine (Ray ray, Vector3 point) |
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static float | Frac (float a) |
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static Vector2 wHiteRabbiT.Unity.Math.Maths.ClosestPointOnRect |
( |
Vector2 |
P, |
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Rect |
r |
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) |
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static |
static Vector2 wHiteRabbiT.Unity.Math.Maths.ClosestPointOnSegment |
( |
Vector2 |
P, |
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Vector2 |
A, |
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Vector2 |
B |
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) |
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static |
static Vector3 wHiteRabbiT.Unity.Math.Maths.ClosestPointOnSegment |
( |
Vector3 |
P, |
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Vector3 |
A, |
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Vector3 |
B |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.DistanceToLine |
( |
Vector3 |
A, |
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Vector3 |
B, |
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Vector3 |
point |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.DistanceToLine |
( |
Ray |
ray, |
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Vector3 |
point |
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) |
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static |
static Vector2 wHiteRabbiT.Unity.Math.Maths.Ellipse |
( |
float |
a, |
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float |
b, |
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float |
cos, |
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float |
sin |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.Frac |
( |
float |
a | ) |
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static |
static bool wHiteRabbiT.Unity.Math.Maths.IsInRect |
( |
Vector2 |
P, |
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Rect |
r |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.Lerp |
( |
float |
a, |
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float |
b, |
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float |
t |
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) |
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static |
static Vector2 wHiteRabbiT.Unity.Math.Maths.Lerp |
( |
Vector2 |
a, |
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Vector2 |
b, |
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float |
t |
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) |
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static |
static Vector3 wHiteRabbiT.Unity.Math.Maths.Lerp |
( |
Vector3 |
a, |
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Vector3 |
b, |
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float |
t |
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) |
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static |
static Vector4 wHiteRabbiT.Unity.Math.Maths.Lerp |
( |
Vector4 |
a, |
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Vector4 |
b, |
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float |
t |
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) |
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static |
static Vector3 wHiteRabbiT.Unity.Math.Maths.MaxMagnitude |
( |
Vector3 |
v, |
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float |
max |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.OrientedAngle |
( |
Vector3 |
v0, |
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Vector3 |
v1, |
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Vector3 |
up |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.OrientedAngleQ |
( |
Vector3 |
v0, |
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Vector3 |
v1, |
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Vector3 |
up |
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) |
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static |
static float wHiteRabbiT.Unity.Math.Maths.OrientedAngleQ2 |
( |
Vector3 |
from, |
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Vector3 |
to, |
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Vector3 |
up |
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) |
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static |
static Vector2 wHiteRabbiT.Unity.Math.Maths.PointOnRect |
( |
float |
w, |
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float |
h, |
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Vector2 |
dir |
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) |
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static |
static Vector2 wHiteRabbiT.Unity.Math.Maths.PointOnRect |
( |
float |
w, |
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float |
h, |
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float |
angle |
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) |
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static |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Math/Maths.cs