wHiteRabbiT-sTudio Framework
wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment Class Reference
Inheritance diagram for wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment:

Public Member Functions

void Start ()
 
void Update ()
 
void FixedUpdate ()
 

Public Attributes

float FromHeight = 0
 
Axes FromAxe
 
float Decal = 0
 
Axes DecalAxe
 
Vector3 Euler
 
float GripResponse = 0.1f
 
Vector3 CurrentDir
 
bool SwitchSens
 
bool Sens
 
Transform DummyRot
 
float SwitchHeight = 1.5f
 
float MaxDist = 2
 

Protected Attributes

BaseCharacter _character
 
Vector3 PointSegment = Vector3.zero
 
bool Switch
 

Properties

BaseCharacter character [get]
 
Vector3 Center [get]
 

Member Function Documentation

void wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.FixedUpdate ( )
void wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Start ( )
void wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Update ( )

Member Data Documentation

BaseCharacter wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment._character
protected
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.CurrentDir
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Decal = 0
Axes wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.DecalAxe
Transform wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.DummyRot
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Euler
Axes wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.FromAxe
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.FromHeight = 0
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.GripResponse = 0.1f
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.MaxDist = 2
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.PointSegment = Vector3.zero
protected
bool wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Sens
bool wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Switch
protected
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.SwitchHeight = 1.5f
bool wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.SwitchSens

Property Documentation

Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Center
get
BaseCharacter wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.character
get

The documentation for this class was generated from the following file: