void wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.FixedUpdate |
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void wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Start |
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void wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Update |
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BaseCharacter wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment._character |
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protected |
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.CurrentDir |
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Decal = 0 |
Axes wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.DecalAxe |
Transform wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.DummyRot |
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Euler |
Axes wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.FromAxe |
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.FromHeight = 0 |
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.GripResponse = 0.1f |
float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.MaxDist = 2 |
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.PointSegment = Vector3.zero |
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bool wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Sens |
bool wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Switch |
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float wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.SwitchHeight = 1.5f |
bool wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.SwitchSens |
Vector3 wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.Center |
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BaseCharacter wHiteRabbiT.Unity.Nodes.SnapXZToNearestSegment.character |
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The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Nodes/SnapXZToNearestSegment.cs