void wHiteRabbiT.Unity.Simulation.Kinematics.CheckRigidBody |
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protected |
void wHiteRabbiT.Unity.Simulation.Kinematics.EnableSaveState |
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bool |
enabled | ) |
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void wHiteRabbiT.Unity.Simulation.Kinematics.FixedUpdate |
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void wHiteRabbiT.Unity.Simulation.Kinematics.OnCollisionEnter |
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Collision |
collision | ) |
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void wHiteRabbiT.Unity.Simulation.Kinematics.OnCollisionStay |
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Collision |
collision | ) |
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void wHiteRabbiT.Unity.Simulation.Kinematics.RestoreEnabled |
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BaseCharacter wHiteRabbiT.Unity.Simulation.Kinematics._character |
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protected |
bool wHiteRabbiT.Unity.Simulation.Kinematics._OnGround = false |
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protected |
bool wHiteRabbiT.Unity.Simulation.Kinematics._OnGround2 = false |
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protected |
Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.Acceleration |
float wHiteRabbiT.Unity.Simulation.Kinematics.AngleGround = 30 |
float wHiteRabbiT.Unity.Simulation.Kinematics.Bounce = 0.3f |
Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.Fext |
bool wHiteRabbiT.Unity.Simulation.Kinematics.Flying |
float wHiteRabbiT.Unity.Simulation.Kinematics.Friction = 0.1f |
Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.oldPos |
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protected |
Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.Speed |
float wHiteRabbiT.Unity.Simulation.Kinematics.SpeedLimit = 0.0f |
bool wHiteRabbiT.Unity.Simulation.Kinematics.wasEnabled |
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protected |
BaseCharacter wHiteRabbiT.Unity.Simulation.Kinematics.character |
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get |
float wHiteRabbiT.Unity.Simulation.Kinematics.dotGround |
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get |
Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.NextPosition |
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get |
bool wHiteRabbiT.Unity.Simulation.Kinematics.OnGround |
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get |
SphereCollider wHiteRabbiT.Unity.Simulation.Kinematics.sphereCollider |
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getprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/PhysIcs/Kinematics.cs