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wHiteRabbiT-sTudio Framework
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Public Member Functions | |
| void | EnableSaveState (bool enabled) |
| void | RestoreEnabled () |
| void | FixedUpdate () |
| void | OnCollisionEnter (Collision collision) |
| void | OnCollisionStay (Collision collision) |
Public Attributes | |
| bool | Flying |
| Vector3 | Acceleration |
| Vector3 | Speed |
| Vector3 | Fext |
| float | Bounce = 0.3f |
| float | Friction = 0.1f |
| float | SpeedLimit = 0.0f |
| float | AngleGround = 30 |
Protected Member Functions | |
| void | CheckRigidBody () |
Protected Attributes | |
| BaseCharacter | _character |
| bool | wasEnabled |
| bool | _OnGround = false |
| bool | _OnGround2 = false |
| Vector3 | oldPos |
Properties | |
| BaseCharacter | character [get] |
| bool | OnGround [get] |
| SphereCollider | sphereCollider [get] |
| Vector3 | NextPosition [get] |
| float | dotGround [get] |
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| void wHiteRabbiT.Unity.Simulation.Kinematics.EnableSaveState | ( | bool | enabled | ) |
| void wHiteRabbiT.Unity.Simulation.Kinematics.FixedUpdate | ( | ) |
| void wHiteRabbiT.Unity.Simulation.Kinematics.OnCollisionEnter | ( | Collision | collision | ) |
| void wHiteRabbiT.Unity.Simulation.Kinematics.OnCollisionStay | ( | Collision | collision | ) |
| void wHiteRabbiT.Unity.Simulation.Kinematics.RestoreEnabled | ( | ) |
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| Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.Acceleration |
| float wHiteRabbiT.Unity.Simulation.Kinematics.AngleGround = 30 |
| float wHiteRabbiT.Unity.Simulation.Kinematics.Bounce = 0.3f |
| Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.Fext |
| bool wHiteRabbiT.Unity.Simulation.Kinematics.Flying |
| float wHiteRabbiT.Unity.Simulation.Kinematics.Friction = 0.1f |
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| Vector3 wHiteRabbiT.Unity.Simulation.Kinematics.Speed |
| float wHiteRabbiT.Unity.Simulation.Kinematics.SpeedLimit = 0.0f |
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