void wHiteRabbiT.Unity.Simulation.Wind.OnDestroy |
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void wHiteRabbiT.Unity.Simulation.Wind.OnDrawGizmos |
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void wHiteRabbiT.Unity.Simulation.Wind.Update |
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List<Wind> wHiteRabbiT.Unity.Simulation.Wind._Instances |
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bool wHiteRabbiT.Unity.Simulation.Wind.Blow = true |
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protected |
float wHiteRabbiT.Unity.Simulation.Wind.FreqTurbulence |
float wHiteRabbiT.Unity.Simulation.Wind.Intensity |
float wHiteRabbiT.Unity.Simulation.Wind.Turbulence |
float wHiteRabbiT.Unity.Simulation.Wind.turbulence |
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Vector3 wHiteRabbiT.Unity.Simulation.Wind.Force |
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List<Wind> wHiteRabbiT.Unity.Simulation.Wind.Instances |
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staticget |
float wHiteRabbiT.Unity.Simulation.Wind.IntensityB |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/PhysIcs/Wind.cs