void wHiteRabbiT.Unity.Splines.SplineMoveTo.Calculate |
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void wHiteRabbiT.Unity.Splines.SplineMoveTo.FixedUpdate |
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void wHiteRabbiT.Unity.Splines.SplineMoveTo.Push |
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SplineMoveTo |
smt | ) |
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void wHiteRabbiT.Unity.Splines.SplineMoveTo.Start |
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void wHiteRabbiT.Unity.Splines.SplineMoveTo.Update |
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bool wHiteRabbiT.Unity.Splines.SplineMoveTo.AlignRotation |
bool wHiteRabbiT.Unity.Splines.SplineMoveTo.ApplyLocalTransform = true |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.BaseSpeed = 0.01f |
bool wHiteRabbiT.Unity.Splines.SplineMoveTo.ConstantCurveDistance |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.ConstantDistance |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.dt = 0.001f |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.dtRotation = 0.01f |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.pc |
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protected |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.pcStart |
Spline wHiteRabbiT.Unity.Splines.SplineMoveTo.spline |
SplineMoveTo wHiteRabbiT.Unity.Splines.SplineMoveTo.SplineMoveToConstantDistance |
SplineMoveTo wHiteRabbiT.Unity.Splines.SplineMoveTo.SplineMoveToSpeedSource |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.PC |
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get |
float wHiteRabbiT.Unity.Splines.SplineMoveTo.Speed |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Splines/SplineMoveTo.cs