Enumerator |
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SwitchToPanel |
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ShowPopup |
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Close |
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virtual void wHiteRabbiT.Unity.UI.GUIWRPanel.ActivePanel |
( |
| ) |
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virtual |
virtual void wHiteRabbiT.Unity.UI.GUIWRPanel.ActivePanel |
( |
int |
ZOrderPanel | ) |
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virtual |
void wHiteRabbiT.Unity.UI.GUIWRPanel.Awake |
( |
| ) |
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protected |
virtual void wHiteRabbiT.Unity.UI.GUIWRPanel.BeginTransition |
( |
| ) |
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protectedvirtual |
void wHiteRabbiT.Unity.UI.GUIWRPanel.BeginTransitionActive |
( |
| ) |
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protected |
void wHiteRabbiT.Unity.UI.GUIWRPanel.BeginTransitionDisable |
( |
| ) |
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protected |
void wHiteRabbiT.Unity.UI.GUIWRPanel.DisableAllPanel |
( |
| ) |
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virtual void wHiteRabbiT.Unity.UI.GUIWRPanel.DisablePanel |
( |
| ) |
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virtual |
void wHiteRabbiT.Unity.UI.GUIWRPanel.DoAction |
( |
ActionType |
action, |
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string |
key |
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) |
| |
GUIWRPanel wHiteRabbiT.Unity.UI.GUIWRPanel.getPanel |
( |
string |
key | ) |
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protected |
void wHiteRabbiT.Unity.UI.GUIWRPanel.SetGUIPanelRecurcively |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.UI.GUIWRPanel.ShowPopupPanel |
( |
string |
key | ) |
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void wHiteRabbiT.Unity.UI.GUIWRPanel.SwitchToPanel |
( |
string |
key | ) |
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void wHiteRabbiT.Unity.UI.GUIWRPanel.SwitchToPanel |
( |
| ) |
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void wHiteRabbiT.Unity.UI.GUIWRPanel.Update |
( |
| ) |
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virtual void wHiteRabbiT.Unity.UI.GUIWRPanel.UpdateTransition |
( |
| ) |
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protectedvirtual |
virtual void wHiteRabbiT.Unity.UI.GUIWRPanel.UpdateTransition |
( |
float |
pc | ) |
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protectedvirtual |
Matrix4x4 wHiteRabbiT.Unity.UI.GUIWRPanel.GUIMatrix = Matrix4x4.identity |
bool wHiteRabbiT.Unity.UI.GUIWRPanel.InTransitionActive |
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protected |
bool wHiteRabbiT.Unity.UI.GUIWRPanel.InTransitionDisable |
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protected |
float wHiteRabbiT.Unity.UI.GUIWRPanel.PcTransition |
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protected |
float wHiteRabbiT.Unity.UI.GUIWRPanel.TimeEnd |
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protected |
float wHiteRabbiT.Unity.UI.GUIWRPanel.TimeStart |
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protected |
float wHiteRabbiT.Unity.UI.GUIWRPanel.TransitionDuration = 0.333f |
string wHiteRabbiT.Unity.UI.GUIWRPanel.TransitionInSFXName = "ShowPanel" |
string wHiteRabbiT.Unity.UI.GUIWRPanel.TransitionOutSFXName = "ClosePanel" |
float wHiteRabbiT.Unity.UI.GUIWRPanel.TransitionSpeed = 0.001f |
int wHiteRabbiT.Unity.UI.GUIWRPanel.zOrderPanel |
bool wHiteRabbiT.Unity.UI.GUIWRPanel.InTransition |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/UI/GUIWRPanel.cs