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void | LoadAsync (string sceneName, Action< GameObject > callBack) |
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void | LoadAsync (string sceneName, bool isMob, Action< GameObject > callBack) |
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IEnumerator | AsyncLoadModel (string sceneName, bool isMob, Action< GameObject > callBack) |
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IEnumerator wHiteRabbiT.Unity.Util.LoadSceneModel.AsyncLoadModel |
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string |
sceneName, |
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bool |
isMob, |
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Action< GameObject > |
callBack |
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) |
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protected |
void wHiteRabbiT.Unity.Util.LoadSceneModel.LoadAsync |
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string |
sceneName, |
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Action< GameObject > |
callBack |
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) |
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void wHiteRabbiT.Unity.Util.LoadSceneModel.LoadAsync |
( |
string |
sceneName, |
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bool |
isMob, |
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Action< GameObject > |
callBack |
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) |
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float wHiteRabbiT.Unity.Util.LoadSceneModel.Progress |
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static |
string wHiteRabbiT.Unity.Util.LoadSceneModel.SceneModelPath = "WIP/TestZone/Persos/" |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Util/LoadSceneModel.cs