virtual string wHiteRabbiT.UnityEditor.CreateTextureClass.colorArray |
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protectedvirtual |
virtual string wHiteRabbiT.UnityEditor.CreateTextureClass.ColorToHex |
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Color |
c | ) |
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protectedvirtual |
static void wHiteRabbiT.UnityEditor.CreateTextureClass.CreateTextureClassWnd |
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static |
virtual void wHiteRabbiT.UnityEditor.CreateTextureClass.CreateWriteClass |
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protectedvirtual |
virtual void wHiteRabbiT.UnityEditor.CreateTextureClass.OnGUI |
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virtual |
virtual string wHiteRabbiT.UnityEditor.CreateTextureClass.X2 |
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int |
val | ) |
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protectedvirtual |
string wHiteRabbiT.UnityEditor.CreateTextureClass.ClassName |
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staticprotected |
string wHiteRabbiT.UnityEditor.CreateTextureClass.filepath = Application.dataPath |
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staticprotected |
string wHiteRabbiT.UnityEditor.CreateTextureClass.NameSpace |
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staticprotected |
Texture2D wHiteRabbiT.UnityEditor.CreateTextureClass.texture |
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staticprotected |
string wHiteRabbiT.UnityEditor.CreateTextureClass.filename |
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staticgetprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Editor/Tools/CreateTextureClass.cs