wHiteRabbiT-sTudio Framework
wHiteRabbiT.UnityEditor.PaintLayer Class Reference

Public Member Functions

void Update (Material m, int n)
 
void Refresh (Material m, int n)
 

Protected Attributes

bool isDirty
 
Texture2D _texture
 
Texture2D _textureGlossShin
 
Texture2D _textureBump
 
Texture2D _textureEmission
 
Texture2D _textureBumpRefl
 
Cubemap _textureRefl
 
Color _mainColor
 
float _bumpVal
 
float _reflVal
 
float _emissionVal
 
Color _specColor
 
float _specVal
 
float _glossVal
 
Vector4 _tileOffset
 
Vector4 _bumpSpeed
 
Vector4 _reflBump
 

Properties

bool IsDirty [get]
 
Texture2D texture [get, set]
 
Texture2D textureGlossShin [get, set]
 
Texture2D textureBump [get, set]
 
Texture2D textureEmission [get, set]
 
Texture2D textureBumpRefl [get, set]
 
Cubemap textureRefl [get, set]
 
Color MainColor [get, set]
 
float bumpVal [get, set]
 
float reflVal [get, set]
 
float emissionVal [get, set]
 
Color specColor [get, set]
 
float specVal [get, set]
 
float glossVal [get, set]
 
Vector4 TileOffset [get, set]
 
Vector4 BumpSpeed [get, set]
 
Vector4 ReflBump [get, set]
 

Member Function Documentation

void wHiteRabbiT.UnityEditor.PaintLayer.Refresh ( Material  m,
int  n 
)
void wHiteRabbiT.UnityEditor.PaintLayer.Update ( Material  m,
int  n 
)

Member Data Documentation

Vector4 wHiteRabbiT.UnityEditor.PaintLayer._bumpSpeed
protected
float wHiteRabbiT.UnityEditor.PaintLayer._bumpVal
protected
float wHiteRabbiT.UnityEditor.PaintLayer._emissionVal
protected
float wHiteRabbiT.UnityEditor.PaintLayer._glossVal
protected
Color wHiteRabbiT.UnityEditor.PaintLayer._mainColor
protected
Vector4 wHiteRabbiT.UnityEditor.PaintLayer._reflBump
protected
float wHiteRabbiT.UnityEditor.PaintLayer._reflVal
protected
Color wHiteRabbiT.UnityEditor.PaintLayer._specColor
protected
float wHiteRabbiT.UnityEditor.PaintLayer._specVal
protected
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._texture
protected
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureBump
protected
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureBumpRefl
protected
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureEmission
protected
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureGlossShin
protected
Cubemap wHiteRabbiT.UnityEditor.PaintLayer._textureRefl
protected
Vector4 wHiteRabbiT.UnityEditor.PaintLayer._tileOffset
protected
bool wHiteRabbiT.UnityEditor.PaintLayer.isDirty
protected

Property Documentation

Vector4 wHiteRabbiT.UnityEditor.PaintLayer.BumpSpeed
getset
float wHiteRabbiT.UnityEditor.PaintLayer.bumpVal
getset
float wHiteRabbiT.UnityEditor.PaintLayer.emissionVal
getset
float wHiteRabbiT.UnityEditor.PaintLayer.glossVal
getset
bool wHiteRabbiT.UnityEditor.PaintLayer.IsDirty
get
Color wHiteRabbiT.UnityEditor.PaintLayer.MainColor
getset
Vector4 wHiteRabbiT.UnityEditor.PaintLayer.ReflBump
getset
float wHiteRabbiT.UnityEditor.PaintLayer.reflVal
getset
Color wHiteRabbiT.UnityEditor.PaintLayer.specColor
getset
float wHiteRabbiT.UnityEditor.PaintLayer.specVal
getset
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.texture
getset
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureBump
getset
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureBumpRefl
getset
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureEmission
getset
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureGlossShin
getset
Cubemap wHiteRabbiT.UnityEditor.PaintLayer.textureRefl
getset
Vector4 wHiteRabbiT.UnityEditor.PaintLayer.TileOffset
getset

The documentation for this class was generated from the following file: