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bool | IsDirty [get] |
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Texture2D | texture [get, set] |
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Texture2D | textureGlossShin [get, set] |
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Texture2D | textureBump [get, set] |
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Texture2D | textureEmission [get, set] |
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Texture2D | textureBumpRefl [get, set] |
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Cubemap | textureRefl [get, set] |
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Color | MainColor [get, set] |
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float | bumpVal [get, set] |
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float | reflVal [get, set] |
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float | emissionVal [get, set] |
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Color | specColor [get, set] |
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float | specVal [get, set] |
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float | glossVal [get, set] |
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Vector4 | TileOffset [get, set] |
|
Vector4 | BumpSpeed [get, set] |
|
Vector4 | ReflBump [get, set] |
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void wHiteRabbiT.UnityEditor.PaintLayer.Refresh |
( |
Material |
m, |
|
|
int |
n |
|
) |
| |
void wHiteRabbiT.UnityEditor.PaintLayer.Update |
( |
Material |
m, |
|
|
int |
n |
|
) |
| |
Vector4 wHiteRabbiT.UnityEditor.PaintLayer._bumpSpeed |
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protected |
float wHiteRabbiT.UnityEditor.PaintLayer._bumpVal |
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protected |
float wHiteRabbiT.UnityEditor.PaintLayer._emissionVal |
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protected |
float wHiteRabbiT.UnityEditor.PaintLayer._glossVal |
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protected |
Color wHiteRabbiT.UnityEditor.PaintLayer._mainColor |
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protected |
Vector4 wHiteRabbiT.UnityEditor.PaintLayer._reflBump |
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protected |
float wHiteRabbiT.UnityEditor.PaintLayer._reflVal |
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protected |
Color wHiteRabbiT.UnityEditor.PaintLayer._specColor |
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protected |
float wHiteRabbiT.UnityEditor.PaintLayer._specVal |
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protected |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._texture |
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protected |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureBump |
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protected |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureBumpRefl |
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protected |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureEmission |
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protected |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer._textureGlossShin |
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protected |
Cubemap wHiteRabbiT.UnityEditor.PaintLayer._textureRefl |
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protected |
Vector4 wHiteRabbiT.UnityEditor.PaintLayer._tileOffset |
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protected |
bool wHiteRabbiT.UnityEditor.PaintLayer.isDirty |
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protected |
Vector4 wHiteRabbiT.UnityEditor.PaintLayer.BumpSpeed |
|
getset |
float wHiteRabbiT.UnityEditor.PaintLayer.bumpVal |
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getset |
float wHiteRabbiT.UnityEditor.PaintLayer.emissionVal |
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getset |
float wHiteRabbiT.UnityEditor.PaintLayer.glossVal |
|
getset |
bool wHiteRabbiT.UnityEditor.PaintLayer.IsDirty |
|
get |
Color wHiteRabbiT.UnityEditor.PaintLayer.MainColor |
|
getset |
Vector4 wHiteRabbiT.UnityEditor.PaintLayer.ReflBump |
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getset |
float wHiteRabbiT.UnityEditor.PaintLayer.reflVal |
|
getset |
Color wHiteRabbiT.UnityEditor.PaintLayer.specColor |
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getset |
float wHiteRabbiT.UnityEditor.PaintLayer.specVal |
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getset |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.texture |
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getset |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureBump |
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getset |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureBumpRefl |
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getset |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureEmission |
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getset |
Texture2D wHiteRabbiT.UnityEditor.PaintLayer.textureGlossShin |
|
getset |
Cubemap wHiteRabbiT.UnityEditor.PaintLayer.textureRefl |
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getset |
Vector4 wHiteRabbiT.UnityEditor.PaintLayer.TileOffset |
|
getset |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Editor/Tools/PaintMaterialEW.cs