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static List< List< string > > | CreateCompilationPermutations (List< List< string >> MultiCompileList) |
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static List< List< string > > | PermutationRec (List< string > primaries, List< List< string >> sequel) |
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static void | CreateSource (string[] lines, string filename, string directory, List< string > compKeys) |
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static List<List<string> > wHiteRabbiT.UnityEditor.wHiteRabbiTShaderAssetPostProcessor.CreateCompilationPermutations |
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List< List< string >> |
MultiCompileList | ) |
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staticprotected |
static void wHiteRabbiT.UnityEditor.wHiteRabbiTShaderAssetPostProcessor.CreateSource |
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string[] |
lines, |
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string |
filename, |
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string |
directory, |
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List< string > |
compKeys |
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) |
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staticprotected |
static void wHiteRabbiT.UnityEditor.wHiteRabbiTShaderAssetPostProcessor.ImportWRShader |
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string |
path | ) |
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static |
static void wHiteRabbiT.UnityEditor.wHiteRabbiTShaderAssetPostProcessor.OnPostprocessAllAssets |
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string[] |
importedAssets, |
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string[] |
deletedAssets, |
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string[] |
movedAssets, |
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string[] |
movedFromAssetPaths |
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) |
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static |
static List<List<string> > wHiteRabbiT.UnityEditor.wHiteRabbiTShaderAssetPostProcessor.PermutationRec |
( |
List< string > |
primaries, |
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List< List< string >> |
sequel |
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) |
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staticprotected |
The documentation for this class was generated from the following file: