bool wHiteRabbiT.Unity.AnimatioN.Attack.Allowed |
float wHiteRabbiT.Unity.AnimatioN.Attack.AvailableDate |
string wHiteRabbiT.Unity.AnimatioN.Attack.CanalizeAnim |
bool wHiteRabbiT.Unity.AnimatioN.Attack.Canalized = false |
string wHiteRabbiT.Unity.AnimatioN.Attack.CastAnim |
float wHiteRabbiT.Unity.AnimatioN.Attack.CastDuration |
Weapon wHiteRabbiT.Unity.AnimatioN.Attack.ConcernedWeapon |
float wHiteRabbiT.Unity.AnimatioN.Attack.CoolDown |
float wHiteRabbiT.Unity.AnimatioN.Attack.Damage = 5.0f |
bool wHiteRabbiT.Unity.AnimatioN.Attack.DontIncantIfSame = false |
string wHiteRabbiT.Unity.AnimatioN.Attack.IncantAnim |
float wHiteRabbiT.Unity.AnimatioN.Attack.IncantDuration |
bool wHiteRabbiT.Unity.AnimatioN.Attack.JumpTo |
float wHiteRabbiT.Unity.AnimatioN.Attack.MinCastDist |
bool wHiteRabbiT.Unity.AnimatioN.Attack.Moveable |
string wHiteRabbiT.Unity.AnimatioN.Attack.Name = "Attack" |
Transform wHiteRabbiT.Unity.AnimatioN.Attack.parentTransform |
GameObject wHiteRabbiT.Unity.AnimatioN.Attack.pfEffect |
GameObject wHiteRabbiT.Unity.AnimatioN.Attack.pfEffectIncant |
GameObject wHiteRabbiT.Unity.AnimatioN.Attack.pfImpact |
bool wHiteRabbiT.Unity.AnimatioN.Attack.Throwaway |
Transform wHiteRabbiT.Unity.AnimatioN.Attack.trEffectInitial |
bool wHiteRabbiT.Unity.AnimatioN.Attack.Available |
|
get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/AnimatioN/AttackManager.cs