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virtual Quaternion | GetRotation () |
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Matrix4x4 | Deform (float TransitionValue) |
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void | ApplyPose (float t0, float tAbs, float baryWeight, float TransitionValue) |
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void | Load () |
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void wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.ApplyPose |
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float |
t0, |
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float |
tAbs, |
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float |
baryWeight, |
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float |
TransitionValue |
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) |
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Matrix4x4 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Deform |
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float |
TransitionValue | ) |
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virtual Quaternion wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.GetRotation |
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virtual |
void wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Load |
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void wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.OnCollisionEnter |
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RaycastHit |
rh | ) |
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protected |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Project |
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Vector3 |
p | ) |
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protected |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Project |
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Vector3 |
p, |
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Vector3 |
dir, |
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float |
setback |
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) |
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protected |
TextAsset wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.AnimationFile |
LayerMask wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.CollisionMask |
string wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.CollisionSFXName |
float wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.DecalCollision |
bool wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.DontReverseTime |
Transform wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Dummy |
Color wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.DummyColor = Color.red |
string wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.fileAPath = "" |
LerpAnim wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.laDummy |
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bool wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.laInit |
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protected |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.lastLocalPos |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.lastProjPos |
string wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Name = "DummySplineAnimation" |
float wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Offset |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.ScaleMax = Vector3.one |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.ScaleMin = Vector3.one |
float wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.Speed = 1 |
SplineElement wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.spline |
float wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.TransitionValueForScaleMax = 1 |
float wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.TransitionValueForScaleMin = 0 |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.TranslationMax = Vector3.zero |
Vector3 wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.TranslationMin = Vector3.zero |
bool wHiteRabbiT.Unity.AnimatioN.DummySplineAnimation.wasInCollision |
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protected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/AnimatioN/BaseAnimator.cs