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static Vector2 | xx (this Vector2 v) |
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static Vector2 | yx (this Vector2 v) |
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static Vector2 | yy (this Vector2 v) |
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static Vector2 | xx (this Vector3 v) |
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static Vector2 | xy (this Vector3 v) |
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static Vector2 | xz (this Vector3 v) |
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static Vector2 | yx (this Vector3 v) |
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static Vector2 | yy (this Vector3 v) |
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static Vector2 | yz (this Vector3 v) |
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static Vector2 | zx (this Vector3 v) |
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static Vector2 | zy (this Vector3 v) |
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static Vector2 | zz (this Vector3 v) |
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static Vector3 | xxx (this Vector3 v) |
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static Vector3 | xxy (this Vector3 v) |
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static Vector3 | xxz (this Vector3 v) |
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static Vector3 | xyx (this Vector3 v) |
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static Vector3 | xyy (this Vector3 v) |
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static Vector3 | xyz (this Vector3 v) |
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static Vector3 | xzx (this Vector3 v) |
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static Vector3 | xzy (this Vector3 v) |
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static Vector3 | xzz (this Vector3 v) |
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static Vector3 | yxx (this Vector3 v) |
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static Vector3 | yxy (this Vector3 v) |
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static Vector3 | yxz (this Vector3 v) |
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static Vector3 | yyx (this Vector3 v) |
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static Vector3 | yyy (this Vector3 v) |
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static Vector3 | yyz (this Vector3 v) |
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static Vector3 | yzx (this Vector3 v) |
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static Vector3 | yzy (this Vector3 v) |
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static Vector3 | yzz (this Vector3 v) |
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static Vector3 | zxx (this Vector3 v) |
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static Vector3 | zxy (this Vector3 v) |
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static Vector3 | zxz (this Vector3 v) |
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static Vector3 | zyx (this Vector3 v) |
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static Vector3 | zyy (this Vector3 v) |
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static Vector3 | zyz (this Vector3 v) |
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static Vector3 | zzx (this Vector3 v) |
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static Vector3 | zzy (this Vector3 v) |
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static Vector3 | zzz (this Vector3 v) |
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static Vector3 | Frac (this Vector3 v) |
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static Vector3 | ToVector3_0 (this Vector2 v) |
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static Vector3 | ToVector3_1 (this Vector2 v) |
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static Vector3 | ToVector3_W (this Vector2 v, float w) |
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static Vector4 | ToVector4_0 (this Vector3 v) |
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static Vector4 | ToVector4_1 (this Vector3 v) |
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static Vector4 | ToVector4_W (this Vector3 v, float w) |
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static Vector3 | ToVector3 (this Vector4 v) |
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static Vector2 | ToVector2 (this Vector4 v) |
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static Vector2 | ToVector2 (this Vector3 v) |
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static Vector2 | Multiply (this Vector2 v0, float x, float y) |
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static Vector2 | Multiply (this Vector2 v0, Vector2 v1) |
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static Vector3 | Multiply (this Vector3 v0, float x, float y, float z) |
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static Vector3 | Multiply (this Vector3 v0, Vector3 v1) |
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static Vector4 | Multiply (this Vector4 v0, float x, float y, float z, float w) |
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static Vector4 | Multiply (this Vector4 v0, Vector4 v1) |
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static Vector2 | Divide (this Vector2 v0, Vector2 v1) |
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static Vector3 | Divide (this Vector3 v0, Vector3 v1) |
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static Vector4 | Divide (this Vector4 v0, Vector4 v1) |
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static Vector2 | Add (this Vector2 v, float f) |
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static Vector3 | Add (this Vector3 v, float f) |
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static Vector4 | Add (this Vector4 v, float f) |
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static Vector2 | Abs (this Vector2 v) |
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static Vector3 | Abs (this Vector3 v) |
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static Vector4 | Abs (this Vector4 v) |
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static Vector3 | ToCubeMapUVFace (this Vector3 v) |
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static Color | ToColor (this Vector2 v) |
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static Color | ToColor (this Vector3 v) |
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static Color | ToColor (this Vector4 v) |
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