virtual void wHiteRabbiT.Unity.IA.BaseWalkIA.ForceAggro |
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GameObject |
GoOpp | ) |
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virtual |
void wHiteRabbiT.Unity.IA.BaseWalkIA.OnDestroy |
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void wHiteRabbiT.Unity.IA.BaseWalkIA.OnTriggerEnter |
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Collider |
collider | ) |
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void wHiteRabbiT.Unity.IA.BaseWalkIA.Start |
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virtual void wHiteRabbiT.Unity.IA.BaseWalkIA.TriggerEnter |
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Collider |
collider | ) |
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virtual |
void wHiteRabbiT.Unity.IA.BaseWalkIA.Update |
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virtual void wHiteRabbiT.Unity.IA.BaseWalkIA.UpdateIA |
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virtual |
BaseCharacter wHiteRabbiT.Unity.IA.BaseWalkIA._character |
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protected |
bool wHiteRabbiT.Unity.IA.BaseWalkIA.Alive = true |
float wHiteRabbiT.Unity.IA.BaseWalkIA.GizmosRadius = 0.1f |
List<string> wHiteRabbiT.Unity.IA.BaseWalkIA.HostileNames = new List<string>{ "Chimera", "Anubis" } |
int wHiteRabbiT.Unity.IA.BaseWalkIA.NbFrameToNullLayer = 2 |
string wHiteRabbiT.Unity.IA.BaseWalkIA.SideName = "Player" |
Transform wHiteRabbiT.Unity.IA.BaseWalkIA.trSpeechBalloon |
List<Weakness> wHiteRabbiT.Unity.IA.BaseWalkIA.Weaknesses = new List<Weakness>() |
BaseCharacter wHiteRabbiT.Unity.IA.BaseWalkIA.character |
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get |
virtual BaseWalkIA wHiteRabbiT.Unity.IA.BaseWalkIA.CurrentOpponent |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/IA/BaseWalkIA.cs