| virtual void wHiteRabbiT.Unity.IA.BaseWalkIA.ForceAggro |
( |
GameObject |
GoOpp | ) |
|
|
virtual |
| void wHiteRabbiT.Unity.IA.BaseWalkIA.OnDestroy |
( |
| ) |
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| void wHiteRabbiT.Unity.IA.BaseWalkIA.OnTriggerEnter |
( |
Collider |
collider | ) |
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| void wHiteRabbiT.Unity.IA.BaseWalkIA.Start |
( |
| ) |
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| virtual void wHiteRabbiT.Unity.IA.BaseWalkIA.TriggerEnter |
( |
Collider |
collider | ) |
|
|
virtual |
| void wHiteRabbiT.Unity.IA.BaseWalkIA.Update |
( |
| ) |
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| virtual void wHiteRabbiT.Unity.IA.BaseWalkIA.UpdateIA |
( |
| ) |
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virtual |
| BaseCharacter wHiteRabbiT.Unity.IA.BaseWalkIA._character |
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protected |
| bool wHiteRabbiT.Unity.IA.BaseWalkIA.Alive = true |
| float wHiteRabbiT.Unity.IA.BaseWalkIA.GizmosRadius = 0.1f |
| List<string> wHiteRabbiT.Unity.IA.BaseWalkIA.HostileNames = new List<string>{ "Chimera", "Anubis" } |
| int wHiteRabbiT.Unity.IA.BaseWalkIA.NbFrameToNullLayer = 2 |
| string wHiteRabbiT.Unity.IA.BaseWalkIA.SideName = "Player" |
| Transform wHiteRabbiT.Unity.IA.BaseWalkIA.trSpeechBalloon |
| List<Weakness> wHiteRabbiT.Unity.IA.BaseWalkIA.Weaknesses = new List<Weakness>() |
| BaseCharacter wHiteRabbiT.Unity.IA.BaseWalkIA.character |
|
get |
| virtual BaseWalkIA wHiteRabbiT.Unity.IA.BaseWalkIA.CurrentOpponent |
|
get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/IA/BaseWalkIA.cs