| Enumerator |
|---|
| Aggro |
|
| WalkRight |
|
| WalkLeft |
|
| Idle |
|
| void wHiteRabbiT.Unity.IA.ContactMobIA.Awake |
( |
| ) |
|
| override void wHiteRabbiT.Unity.IA.ContactMobIA.ForceAggro |
( |
GameObject |
GoOpp | ) |
|
|
virtual |
| override void wHiteRabbiT.Unity.IA.ContactMobIA.UpdateIA |
( |
| ) |
|
|
virtual |
| float wHiteRabbiT.Unity.IA.ContactMobIA.AggroDistance = 5.0f |
| BaseWalkIA wHiteRabbiT.Unity.IA.ContactMobIA.currentOpponent |
|
protected |
| State wHiteRabbiT.Unity.IA.ContactMobIA.CurrentState = State.Idle |
|
protected |
| State wHiteRabbiT.Unity.IA.ContactMobIA.CurrentVersatileState = State.Idle |
|
protected |
| Vector3 wHiteRabbiT.Unity.IA.ContactMobIA.CurrentView |
|
protected |
| float wHiteRabbiT.Unity.IA.ContactMobIA.FoV = 90 |
| float wHiteRabbiT.Unity.IA.ContactMobIA.IdleChance = 66.6f |
| float wHiteRabbiT.Unity.IA.ContactMobIA.IdleRatio = 3 |
| float wHiteRabbiT.Unity.IA.ContactMobIA.KeepAggroTime = 5 |
| float wHiteRabbiT.Unity.IA.ContactMobIA.LastTimeInView = float.MinValue |
|
protected |
| bool wHiteRabbiT.Unity.IA.ContactMobIA.NextVersatileWalkLeft |
|
protected |
| bool wHiteRabbiT.Unity.IA.ContactMobIA.NextWalkLeft |
|
protected |
| LayerMask wHiteRabbiT.Unity.IA.ContactMobIA.OccluderLayerMask |
|
protected |
| float wHiteRabbiT.Unity.IA.ContactMobIA.StopDistance = 0.5f |
| float wHiteRabbiT.Unity.IA.ContactMobIA.SwitchPeriod = 1 |
| float wHiteRabbiT.Unity.IA.ContactMobIA.TimeToChangeState = float.MinValue |
|
protected |
| float wHiteRabbiT.Unity.IA.ContactMobIA.TimeToChangeVersatileState = float.MinValue |
|
protected |
| float wHiteRabbiT.Unity.IA.ContactMobIA.TimeToSwitch = float.MinValue |
|
protected |
| float wHiteRabbiT.Unity.IA.ContactMobIA.VersatileIdleChance = 25.0f |
| float wHiteRabbiT.Unity.IA.ContactMobIA.VersatileWalkTime = 1.5f |
| bool wHiteRabbiT.Unity.IA.ContactMobIA.Visible |
|
protected |
| float wHiteRabbiT.Unity.IA.ContactMobIA.WalkTime = 2 |
| override BaseWalkIA wHiteRabbiT.Unity.IA.ContactMobIA.CurrentOpponent |
|
get |
| float wHiteRabbiT.Unity.IA.ContactMobIA.dFoV |
|
getprotected |
| List<BaseWalkIA> wHiteRabbiT.Unity.IA.ContactMobIA.Opponents |
|
getprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/IA/ContactMobIA.cs