Enumerator |
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Aggro |
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WalkRight |
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WalkLeft |
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Idle |
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void wHiteRabbiT.Unity.IA.ContactMobIA.Awake |
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override void wHiteRabbiT.Unity.IA.ContactMobIA.ForceAggro |
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GameObject |
GoOpp | ) |
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virtual |
override void wHiteRabbiT.Unity.IA.ContactMobIA.UpdateIA |
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virtual |
float wHiteRabbiT.Unity.IA.ContactMobIA.AggroDistance = 5.0f |
BaseWalkIA wHiteRabbiT.Unity.IA.ContactMobIA.currentOpponent |
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protected |
State wHiteRabbiT.Unity.IA.ContactMobIA.CurrentState = State.Idle |
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protected |
State wHiteRabbiT.Unity.IA.ContactMobIA.CurrentVersatileState = State.Idle |
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protected |
Vector3 wHiteRabbiT.Unity.IA.ContactMobIA.CurrentView |
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protected |
float wHiteRabbiT.Unity.IA.ContactMobIA.FoV = 90 |
float wHiteRabbiT.Unity.IA.ContactMobIA.IdleChance = 66.6f |
float wHiteRabbiT.Unity.IA.ContactMobIA.IdleRatio = 3 |
float wHiteRabbiT.Unity.IA.ContactMobIA.KeepAggroTime = 5 |
float wHiteRabbiT.Unity.IA.ContactMobIA.LastTimeInView = float.MinValue |
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protected |
bool wHiteRabbiT.Unity.IA.ContactMobIA.NextVersatileWalkLeft |
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protected |
bool wHiteRabbiT.Unity.IA.ContactMobIA.NextWalkLeft |
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protected |
LayerMask wHiteRabbiT.Unity.IA.ContactMobIA.OccluderLayerMask |
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protected |
float wHiteRabbiT.Unity.IA.ContactMobIA.StopDistance = 0.5f |
float wHiteRabbiT.Unity.IA.ContactMobIA.SwitchPeriod = 1 |
float wHiteRabbiT.Unity.IA.ContactMobIA.TimeToChangeState = float.MinValue |
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protected |
float wHiteRabbiT.Unity.IA.ContactMobIA.TimeToChangeVersatileState = float.MinValue |
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protected |
float wHiteRabbiT.Unity.IA.ContactMobIA.TimeToSwitch = float.MinValue |
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protected |
float wHiteRabbiT.Unity.IA.ContactMobIA.VersatileIdleChance = 25.0f |
float wHiteRabbiT.Unity.IA.ContactMobIA.VersatileWalkTime = 1.5f |
bool wHiteRabbiT.Unity.IA.ContactMobIA.Visible |
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protected |
float wHiteRabbiT.Unity.IA.ContactMobIA.WalkTime = 2 |
override BaseWalkIA wHiteRabbiT.Unity.IA.ContactMobIA.CurrentOpponent |
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get |
float wHiteRabbiT.Unity.IA.ContactMobIA.dFoV |
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getprotected |
List<BaseWalkIA> wHiteRabbiT.Unity.IA.ContactMobIA.Opponents |
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getprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/IA/ContactMobIA.cs