static bool wHiteRabbiT.Unity.Nodes.NodeManager.ContainsSegment |
( |
Segment |
s | ) |
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|
static |
static bool wHiteRabbiT.Unity.Nodes.NodeManager.ContainsSegment |
( |
Node |
A, |
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Node |
B |
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) |
| |
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static |
static Segment wHiteRabbiT.Unity.Nodes.NodeManager.GetNearestSegment |
( |
Vector3 |
p, |
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out List< Vector3 > |
ps, |
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float |
MaxDist |
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) |
| |
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static |
static void wHiteRabbiT.Unity.Nodes.NodeManager.RefreshSegments |
( |
| ) |
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static |
static void wHiteRabbiT.Unity.Nodes.NodeManager.RemoveNode |
( |
Node |
node | ) |
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static |
List<Segment> wHiteRabbiT.Unity.Nodes.NodeManager.segments |
|
staticget |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Nodes/Node.cs