void wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.CopyFrom |
( |
RagDollRoot |
rdRoot | ) |
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void wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.CopyFrom |
( |
RagDollRoot |
rdRoot | ) |
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bool wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.IsSame |
( |
RagDollRoot |
rdRoot | ) |
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bool wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.IsSame |
( |
RagDollRoot |
rdRoot | ) |
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bool wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.attached = true |
int wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.childDepth = 0 |
LayerMask wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.CollisionMask |
string wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.CustomName |
float wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.Frott = 0.0f |
float wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.KToInit = 0.00f |
List< RagDollRoot > wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.rdChildren |
Bone wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.rootBone |
string wHiteRabbiT.Unity.Rig.RagDoll.RagDollRoot.Name |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Rig/RagDoll.cs