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enum | AxeColor {
AxeColor.Right,
AxeColor.RightNeg,
AxeColor.Up,
AxeColor.UpNeg,
AxeColor.Forward,
AxeColor.ForwardNeg,
AxeColor.Right,
AxeColor.RightNeg,
AxeColor.Up,
AxeColor.UpNeg,
AxeColor.Forward,
AxeColor.ForwardNeg
} |
|
enum | AxeColor {
AxeColor.Right,
AxeColor.RightNeg,
AxeColor.Up,
AxeColor.UpNeg,
AxeColor.Forward,
AxeColor.ForwardNeg,
AxeColor.Right,
AxeColor.RightNeg,
AxeColor.Up,
AxeColor.UpNeg,
AxeColor.Forward,
AxeColor.ForwardNeg
} |
|
Enumerator |
---|
Right |
|
RightNeg |
|
Up |
|
UpNeg |
|
Forward |
|
ForwardNeg |
|
Right |
|
RightNeg |
|
Up |
|
UpNeg |
|
Forward |
|
ForwardNeg |
|
Enumerator |
---|
Right |
|
RightNeg |
|
Up |
|
UpNeg |
|
Forward |
|
ForwardNeg |
|
Right |
|
RightNeg |
|
Up |
|
UpNeg |
|
Forward |
|
ForwardNeg |
|
void wHiteRabbiT.Unity.Rig.Bone.AlignTriedre |
( |
| ) |
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protected |
void wHiteRabbiT.Unity.Rig.Bone.AlignTriedre |
( |
| ) |
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protected |
void wHiteRabbiT.Unity.Rig.Bone.ApplyLimit |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.ApplyLimit |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.Awake |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.Awake |
( |
| ) |
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bool wHiteRabbiT.Unity.Rig.Bone.Collide |
( |
Vector3 |
p | ) |
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void wHiteRabbiT.Unity.Rig.Bone.EnableSaveState |
( |
bool |
enabled | ) |
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void wHiteRabbiT.Unity.Rig.Bone.EnableSaveState |
( |
bool |
enabled | ) |
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void wHiteRabbiT.Unity.Rig.Bone.FixedUpdate |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.FixedUpdate |
( |
| ) |
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List<Bone> wHiteRabbiT.Unity.Rig.Bone.GetChildrenDepthRec |
( |
int |
Depth | ) |
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List<Bone> wHiteRabbiT.Unity.Rig.Bone.GetChildrenDepthRec |
( |
int |
Depth | ) |
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Vector2 wHiteRabbiT.Unity.Rig.Bone.GetMinMaxPitch |
( |
float |
yaw | ) |
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Vector2 wHiteRabbiT.Unity.Rig.Bone.GetMinMaxPitch |
( |
float |
yaw | ) |
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void wHiteRabbiT.Unity.Rig.Bone.Init |
( |
| ) |
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protected |
void wHiteRabbiT.Unity.Rig.Bone.Init |
( |
| ) |
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protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.LocalYawPitchRoll |
( |
| ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.LocalYawPitchRoll |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.OnGUI |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.OnGUI |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.PushEnd |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.ReCalcul |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.ReCalcul |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.RestoreEnabled |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.RestoreEnabled |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.RestoreEnabled |
( |
float |
duration | ) |
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void wHiteRabbiT.Unity.Rig.Bone.RestoreEnabled |
( |
float |
duration | ) |
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bool wHiteRabbiT.Unity.Rig.Bone.Solve |
( |
Vector3 |
p | ) |
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bool wHiteRabbiT.Unity.Rig.Bone.Solve |
( |
Vector3 |
p, |
|
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bool |
collisionTest |
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) |
| |
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protected |
void wHiteRabbiT.Unity.Rig.Bone.SolvePushed |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.SolveRec |
( |
Vector3 |
p | ) |
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void wHiteRabbiT.Unity.Rig.Bone.Start |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.Start |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.StretchTo |
( |
Vector3 |
p | ) |
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void wHiteRabbiT.Unity.Rig.Bone.StretchTo |
( |
Vector3 |
p | ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.Switch |
( |
AxeColor |
axeColor | ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.Switch |
( |
AxeColor |
axeColor | ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.SwitchId |
( |
AxeColor |
axeColor | ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.SwitchId |
( |
AxeColor |
axeColor | ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.SwitchInit |
( |
AxeColor |
axeColor | ) |
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Vector3 wHiteRabbiT.Unity.Rig.Bone.SwitchInit |
( |
AxeColor |
axeColor | ) |
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void wHiteRabbiT.Unity.Rig.Bone.Update |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.Bone.Update |
( |
| ) |
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List< Bone > wHiteRabbiT.Unity.Rig.Bone._boneChildren |
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protected |
List<Bone> wHiteRabbiT.Unity.Rig.Bone._boneConstraintChildren |
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protected |
float wHiteRabbiT.Unity.Rig.Bone._length = -1 |
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protected |
float wHiteRabbiT.Unity.Rig.Bone._length0 = -1 |
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protected |
Bone wHiteRabbiT.Unity.Rig.Bone._parentBone |
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protected |
Transform wHiteRabbiT.Unity.Rig.Bone._parentInitial |
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protected |
bool wHiteRabbiT.Unity.Rig.Bone.AlwaysShowLimits |
bool wHiteRabbiT.Unity.Rig.Bone.Attached = true |
AxeColor wHiteRabbiT.Unity.Rig.Bone.AxeDirectionY = AxeColor.Up |
AxeColor wHiteRabbiT.Unity.Rig.Bone.AxeRollX = AxeColor.Right |
AxeColor wHiteRabbiT.Unity.Rig.Bone.AxeRollZ = AxeColor.Forward |
LayerMask wHiteRabbiT.Unity.Rig.Bone.CollisionMask |
float wHiteRabbiT.Unity.Rig.Bone.DefaultLength = 10 |
Vector3 wHiteRabbiT.Unity.Rig.Bone.forward |
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protected |
bool wHiteRabbiT.Unity.Rig.Bone.FreezeAll |
bool wHiteRabbiT.Unity.Rig.Bone.FreezePitch |
bool wHiteRabbiT.Unity.Rig.Bone.FreezeRoll |
bool wHiteRabbiT.Unity.Rig.Bone.FreezeYaw |
float wHiteRabbiT.Unity.Rig.Bone.FromTime |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.GizmoScale = 0.03f |
string wHiteRabbiT.Unity.Rig.Bone.info |
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protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.init_Forward |
|
protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.init_Right |
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protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.init_Up |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.InterDt |
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protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.InterEnd |
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protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.InterRoot |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.K = 10 |
AnimationCurve wHiteRabbiT.Unity.Rig.Bone.limitCurveMax |
AnimationCurve wHiteRabbiT.Unity.Rig.Bone.limitCurveMin |
bool wHiteRabbiT.Unity.Rig.Bone.MovePosition = false |
int wHiteRabbiT.Unity.Rig.Bone.NbFixedUpdate |
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protected |
AxeColor wHiteRabbiT.Unity.Rig.Bone.oldAxeDirection |
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protected |
AxeColor wHiteRabbiT.Unity.Rig.Bone.oldAxeRoll1 |
|
protected |
AxeColor wHiteRabbiT.Unity.Rig.Bone.oldAxeRoll2 |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.OldDt |
Vector3 wHiteRabbiT.Unity.Rig.Bone.OldEnd |
Vector3 wHiteRabbiT.Unity.Rig.Bone.OldEnd2 |
Vector3 wHiteRabbiT.Unity.Rig.Bone.OldRoot |
Vector3 wHiteRabbiT.Unity.Rig.Bone.OldRoot2 |
Vector3 wHiteRabbiT.Unity.Rig.Bone.pEnd |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.PhysicsDensity = 10.0f |
float wHiteRabbiT.Unity.Rig.Bone.PhysicsScale = 0.1f |
Transform wHiteRabbiT.Unity.Rig.Bone.PoleTarget |
Vector3 wHiteRabbiT.Unity.Rig.Bone.right |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.RollV |
Quaternion wHiteRabbiT.Unity.Rig.Bone.rotInitial |
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protected |
bool wHiteRabbiT.Unity.Rig.Bone.ShowPhysicsGizmo |
Vector3 wHiteRabbiT.Unity.Rig.Bone.startDecal = Vector3.zero |
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protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.startInitial |
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protected |
float wHiteRabbiT.Unity.Rig.Bone.ToTime |
|
protected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.up |
|
protected |
bool wHiteRabbiT.Unity.Rig.Bone.wasEnabled = true |
|
protected |
float wHiteRabbiT.Unity.Rig.Bone.Yaw0 |
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protected |
List< Bone > wHiteRabbiT.Unity.Rig.Bone.boneChildren |
|
get |
List<Bone> wHiteRabbiT.Unity.Rig.Bone.boneConstraintChildren |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.End |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.EndInitial |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Forward |
|
get |
float wHiteRabbiT.Unity.Rig.Bone.GizmoScaleTT |
|
getprotected |
bool wHiteRabbiT.Unity.Rig.Bone.HasOldPos |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.InitialTransformDirectionY |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.InitialTransformRollX |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.InitialTransformRollZ |
|
get |
float wHiteRabbiT.Unity.Rig.Bone.length |
|
get |
float wHiteRabbiT.Unity.Rig.Bone.Mass |
|
get |
Bone wHiteRabbiT.Unity.Rig.Bone.parentBone |
|
get |
Transform wHiteRabbiT.Unity.Rig.Bone.parentInitial |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Right |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Root |
|
getset |
Quaternion wHiteRabbiT.Unity.Rig.Bone.RotInitial |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.StartDecal |
|
getsetprotected |
Vector3 wHiteRabbiT.Unity.Rig.Bone.StartInitial |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.TransformDirectionY |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.TransformRollX |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.TransformRollZ |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Up |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Vector3_Forward |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Vector3_Right |
|
get |
Vector3 wHiteRabbiT.Unity.Rig.Bone.Vector3_Up |
|
get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Rig/Bone.cs