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void | RandomCut (Vector3 Force, LayerMask CollisionMask, float Frott, float CollisionRadius, bool attached) |
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void | Repare () |
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void | Kill (Vector3 Force, LayerMask CollisionMask, float Frott, float CollisionRadius, bool attached) |
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void | Resurect () |
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void | CreateRagDoll (Bone BoneToDetach, Vector3 Force, LayerMask CollisionMask, float Frott, float CollisionRadius) |
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void | CreateAttachedRagDoll (Bone BoneRoot, LayerMask CollisionMask, float Frott, float CollisionRadius) |
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void | DeleteRagDoll (Bone BoneDetached) |
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void | OnGUI () |
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void | RandomCut (Vector3 Force, LayerMask CollisionMask, float Frott, float CollisionRadius, bool attached) |
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void | Repare () |
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void | Kill (Vector3 Force, LayerMask CollisionMask, float Frott, float CollisionRadius, bool attached) |
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void | Resurect () |
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void | CreateRagDoll (Bone BoneToDetach, Vector3 Force, LayerMask CollisionMask, float Frott, float CollisionRadius) |
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void | CreateAttachedRagDoll (Bone BoneRoot, LayerMask CollisionMask, float Frott, float CollisionRadius) |
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void | DeleteRagDoll (Bone BoneDetached) |
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void | OnGUI () |
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void wHiteRabbiT.Unity.Rig.RagDollManager.CreateAttachedRagDoll |
( |
Bone |
BoneRoot, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.CreateAttachedRagDoll |
( |
Bone |
BoneRoot, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.CreateRagDoll |
( |
Bone |
BoneToDetach, |
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Vector3 |
Force, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.CreateRagDoll |
( |
Bone |
BoneToDetach, |
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Vector3 |
Force, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.DeactivateBoneConstraint |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.DeactivateBoneConstraint |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.DeactivateBoneConstraintRec |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.DeactivateBoneConstraintRec |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.DeleteRagDoll |
( |
Bone |
BoneDetached | ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.DeleteRagDoll |
( |
Bone |
BoneDetached | ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.Kill |
( |
Vector3 |
Force, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius, |
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bool |
attached |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.Kill |
( |
Vector3 |
Force, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius, |
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bool |
attached |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.OnGUI |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.OnGUI |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.RandomCut |
( |
Vector3 |
Force, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius, |
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bool |
attached |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.RandomCut |
( |
Vector3 |
Force, |
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LayerMask |
CollisionMask, |
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float |
Frott, |
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float |
CollisionRadius, |
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bool |
attached |
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) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.ReactivateBone |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.ReactivateBone |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.ReactivateBoneRec |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.ReactivateBoneRec |
( |
GameObject |
go | ) |
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protected |
void wHiteRabbiT.Unity.Rig.RagDollManager.Repare |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.Repare |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.Resurect |
( |
| ) |
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void wHiteRabbiT.Unity.Rig.RagDollManager.Resurect |
( |
| ) |
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BaseCharacter wHiteRabbiT.Unity.Rig.RagDollManager._character |
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protected |
List< Bone > wHiteRabbiT.Unity.Rig.RagDollManager.BonesToCut |
List< Bone > wHiteRabbiT.Unity.Rig.RagDollManager.BonesToKill |
LayerMask wHiteRabbiT.Unity.Rig.RagDollManager.CollisionMask |
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protected |
float wHiteRabbiT.Unity.Rig.RagDollManager.CollisionRadius = 0.06f |
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protected |
List< Bone > wHiteRabbiT.Unity.Rig.RagDollManager.CuttedBones |
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protected |
float wHiteRabbiT.Unity.Rig.RagDollManager.Frott |
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protected |
bool wHiteRabbiT.Unity.Rig.RagDollManager.Killed |
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protected |
Transform wHiteRabbiT.Unity.Rig.RagDollManager.ParentToAttach |
bool wHiteRabbiT.Unity.Rig.RagDollManager.TestAttached |
LayerMask wHiteRabbiT.Unity.Rig.RagDollManager.TestCollisionMask |
float wHiteRabbiT.Unity.Rig.RagDollManager.TestCollisionRadius = 0.06f |
Vector3 wHiteRabbiT.Unity.Rig.RagDollManager.TestForce |
float wHiteRabbiT.Unity.Rig.RagDollManager.TestFrott |
BaseCharacter wHiteRabbiT.Unity.Rig.RagDollManager.character |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Rig/RagDollManager.cs