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override GUITreeView | CreateNode (string fullName, string Name) |
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GUITreeView | CreateChild (string s) |
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void | AddTreeElement (string s, List< string > folders) |
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void | DrawElement (ref Rect r, CheckedExpandedElement cee, bool ShowExpanded, bool bold) |
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void | DrawElement (ref Rect r, CheckedExpandedElement cee, bool ShowExpanded, bool bold, Color BoldColor) |
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void | DrawGUITreeView (ref Rect r, GUITreeView tve) |
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wHiteRabbiT.Unity.UI.GUITreeViewFolder.GUITreeViewFolder |
( |
string |
rootName | ) |
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wHiteRabbiT.Unity.UI.GUITreeViewFolder.GUITreeViewFolder |
( |
string |
rootName, |
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string[] |
FileFoldersList |
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) |
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wHiteRabbiT.Unity.UI.GUITreeViewFolder.GUITreeViewFolder |
( |
string |
rootName, |
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List< string > |
FileFoldersList |
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) |
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bool wHiteRabbiT.Unity.UI.GUITreeViewFolder.CheckIfExists |
( |
string |
path, |
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bool |
forceExpand |
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) |
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override GUITreeView wHiteRabbiT.Unity.UI.GUITreeViewFolder.CreateNode |
( |
string |
fullName, |
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string |
Name |
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) |
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protectedvirtual |
override void wHiteRabbiT.Unity.UI.GUITreeViewFolder.DragAndDropCallBack |
( |
GUITreeView |
treeView | ) |
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virtual |
bool wHiteRabbiT.Unity.UI.GUITreeViewFolder.ExpandIfExists |
( |
string |
path | ) |
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bool wHiteRabbiT.Unity.UI.GUITreeViewFolder.DragDropDependencies |
bool wHiteRabbiT.Unity.UI.GUITreeViewFolder.isDirectory |
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protected |
bool wHiteRabbiT.Unity.UI.GUITreeViewFolder.IsDirectory |
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get |
override bool wHiteRabbiT.Unity.UI.GUITreeViewFolder.ShowElementExpanded |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Editor/GUI/GUITreeView.cs