void wHiteRabbiT.Unity.Util.OrienteGround.Awake |
( |
| ) |
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void wHiteRabbiT.Unity.Util.OrienteGround.OnCollisionStay |
( |
Collision |
collisionInfo | ) |
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BaseCharacter wHiteRabbiT.Unity.Util.OrienteGround._character |
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protected |
bool wHiteRabbiT.Unity.Util.OrienteGround.Creeper = false |
float wHiteRabbiT.Unity.Util.OrienteGround.K |
LayerMask wHiteRabbiT.Unity.Util.OrienteGround.layer |
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protected |
Transform wHiteRabbiT.Unity.Util.OrienteGround.trOriente |
BaseCharacter wHiteRabbiT.Unity.Util.OrienteGround.character |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Util/OrienteGround.cs