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static void | Paint (bool draw) |
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static void | Draw (Vector2 uv, float scale, float pressure, int NoCursor) |
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Enumerator |
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Constant |
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Random |
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FollowBrush |
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Enumerator |
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Lerp |
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Add |
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Substract |
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AlphaOnlyAdd |
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AlphaOnlySub |
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Flow |
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FlowSoft |
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void wHiteRabbiT.UnityEditor.PaintEW.BeginPaint |
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protected |
static void wHiteRabbiT.UnityEditor.PaintEW.Draw |
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Vector2 |
uv, |
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float |
scale, |
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float |
pressure, |
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int |
NoCursor |
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) |
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staticprotected |
Use another temporary renderTexture for help compositing of global alpha
void wHiteRabbiT.UnityEditor.PaintEW.EndPaint |
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protected |
virtual void wHiteRabbiT.UnityEditor.PaintEW.GUIColorSelector |
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virtual |
override void wHiteRabbiT.UnityEditor.PaintEW.OnDestroy |
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virtual |
override void wHiteRabbiT.UnityEditor.PaintEW.OnGUI |
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virtual |
static void wHiteRabbiT.UnityEditor.PaintEW.OnSceneGUI |
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SceneView |
sceneview | ) |
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static |
virtual void wHiteRabbiT.UnityEditor.PaintEW.OnSelectionChange |
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virtual |
static void wHiteRabbiT.UnityEditor.PaintEW.Paint |
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bool |
draw | ) |
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staticprotected |
static void wHiteRabbiT.UnityEditor.PaintEW.PainterEW |
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static |
SceneView.OnSceneFunc wHiteRabbiT.UnityEditor.PaintEW._onSceneGUIFunc |
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staticprotected |
GameObject wHiteRabbiT.UnityEditor.PaintEW.actualPaint |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.angle |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.AngleInit |
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staticprotected |
Texture2D wHiteRabbiT.UnityEditor.PaintEW.brush |
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staticprotected |
List<Texture2D> wHiteRabbiT.UnityEditor.PaintEW.brushes |
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protected |
int wHiteRabbiT.UnityEditor.PaintEW.calibrePressureLevel = 1024 |
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staticprotected |
Color wHiteRabbiT.UnityEditor.PaintEW.color = Color.white |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.GizmoScale = 1.0f |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintEW.IsInEditMode |
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staticprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.mat |
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staticprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.matAlphaCompo2 |
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staticprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.matColor |
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staticprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.matPaint |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.MaxJumpPixelDist = 100 |
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staticprotected |
PaintMode wHiteRabbiT.UnityEditor.PaintEW.Mode |
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staticprotected |
Collider wHiteRabbiT.UnityEditor.PaintEW.oldCollider |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintEW.oldColliderState |
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staticprotected |
Vector2 wHiteRabbiT.UnityEditor.PaintEW.oldDtUV |
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staticprotected |
int wHiteRabbiT.UnityEditor.PaintEW.oldLayer |
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staticprotected |
RenderTexture wHiteRabbiT.UnityEditor.PaintEW.oldPaintRT |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.oldPressure |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.oldScale |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.oldT = float.MinValue |
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staticprotected |
string wHiteRabbiT.UnityEditor.PaintEW.oldTexturePath |
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staticprotected |
Tool wHiteRabbiT.UnityEditor.PaintEW.oldTool |
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staticprotected |
Vector2 wHiteRabbiT.UnityEditor.PaintEW.oldUV |
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staticprotected |
Vector2 wHiteRabbiT.UnityEditor.PaintEW.oldUVangle |
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staticprotected |
Collider wHiteRabbiT.UnityEditor.PaintEW.paintCollider |
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staticprotected |
Mesh wHiteRabbiT.UnityEditor.PaintEW.planeMesh |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.PressureOpacity = 1 |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintEW.ResetAngle = false |
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staticprotected |
RenderTexture wHiteRabbiT.UnityEditor.PaintEW.rt |
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staticprotected |
Vector2 wHiteRabbiT.UnityEditor.PaintEW.Scale = new Vector2(1.0f, 1.0f) |
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staticprotected |
Vector2 wHiteRabbiT.UnityEditor.PaintEW.scrlBrushes = Vector2.zero |
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protected |
string wHiteRabbiT.UnityEditor.PaintEW.SpecialName |
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staticprotected |
Vector3 wHiteRabbiT.UnityEditor.PaintEW.up |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintEW.UseLightMapTilingOffset |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintEW.UV2 = true |
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staticprotected |
float wHiteRabbiT.UnityEditor.PaintEW.Angle |
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staticgetprotected |
List<Texture2D> wHiteRabbiT.UnityEditor.PaintEW.Brushes |
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getprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.Mat |
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staticgetprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.MatAlphaCompo2 |
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staticgetprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.MatColor |
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staticgetprotected |
Material wHiteRabbiT.UnityEditor.PaintEW.MatPaint |
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staticgetprotected |
float wHiteRabbiT.UnityEditor.PaintEW.MaxJumpUVDist |
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staticgetprotected |
SceneView.OnSceneFunc wHiteRabbiT.UnityEditor.PaintEW.onSceneGUIFunc |
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staticgetprotected |
Mesh wHiteRabbiT.UnityEditor.PaintEW.PlaneMesh |
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staticgetprotected |
RenderTexture wHiteRabbiT.UnityEditor.PaintEW.RT |
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staticgetsetprotected |
RenderTextureFormat wHiteRabbiT.UnityEditor.PaintEW.RTFormat |
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staticget |
GameObject wHiteRabbiT.UnityEditor.PaintEW.thisPaint |
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getprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Editor/Tools/PaintEW.cs