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enum | PaintMode {
PaintMode.Lerp,
PaintMode.Add,
PaintMode.Substract,
PaintMode.AlphaOnlyAdd,
PaintMode.AlphaOnlySub,
PaintMode.Flow,
PaintMode.FlowSoft
} |
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enum | AngleMode { AngleMode.Constant,
AngleMode.Random,
AngleMode.FollowBrush
} |
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string | news |
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void | BeginPaint () |
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void | EndPaint () |
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void | UpdateNews () |
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GUIStyle | StyleColor (Color c) |
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static void | Paint (bool draw) |
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static void | Draw (Vector2 uv, float scale, float pressure, int NoCursor) |
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override void wHiteRabbiT.UnityEditor.PaintMaterialEW.GUIColorSelector |
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virtual |
override void wHiteRabbiT.UnityEditor.PaintMaterialEW.OnSelectionChange |
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virtual |
static void wHiteRabbiT.UnityEditor.PaintMaterialEW.PainterMaterialEW |
( |
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static |
bool wHiteRabbiT.UnityEditor.PaintMaterialEW.HasBump |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintMaterialEW.HasCubeMapReflection |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintMaterialEW.HasEmission |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintMaterialEW.HasGlossMap |
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staticprotected |
int wHiteRabbiT.UnityEditor.PaintMaterialEW.nLayer |
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staticprotected |
List<PaintLayer> wHiteRabbiT.UnityEditor.PaintMaterialEW.pls |
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staticprotected |
int wHiteRabbiT.UnityEditor.PaintMaterialEW.selected |
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staticprotected |
Vector2 wHiteRabbiT.UnityEditor.PaintMaterialEW.SV = Vector2.zero |
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protected |
bool wHiteRabbiT.UnityEditor.PaintMaterialEW.toggleMatDetail |
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staticprotected |
bool wHiteRabbiT.UnityEditor.PaintMaterialEW.toggleOption |
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staticprotected |
int wHiteRabbiT.UnityEditor.PaintMaterialEW.NLayer |
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staticgetsetprotected |
List<PaintLayer> wHiteRabbiT.UnityEditor.PaintMaterialEW.PLs |
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staticgetprotected |
int wHiteRabbiT.UnityEditor.PaintMaterialEW.Selected |
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staticgetsetprotected |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/Editor/Tools/PaintMaterialEW.cs