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static void | AttackHit (GameObject goTouched, GameObject pfImpact, float Damage, Vector3 point, Vector3 normal) |
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static void | Kill (GameObject goMob, Vector3 Force, LayerMask CollisionMask) |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.AttackByBest |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.AttackHit |
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Attack |
attack, |
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RaycastHit |
rh |
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) |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.AttackHit |
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Attack |
attack, |
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GameObject |
goTouched, |
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Vector3 |
point, |
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Vector3 |
normal |
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static void wHiteRabbiT.Unity.AnimatioN.AttackManager.AttackHit |
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GameObject |
goTouched, |
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GameObject |
pfImpact, |
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float |
Damage, |
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Vector3 |
point, |
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Vector3 |
normal |
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) |
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static |
bool wHiteRabbiT.Unity.AnimatioN.AttackManager.CanAttack |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.CastAttack |
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protected |
void wHiteRabbiT.Unity.AnimatioN.AttackManager.ChooseWeapon |
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string |
name, |
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bool |
Right |
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Attack wHiteRabbiT.Unity.AnimatioN.AttackManager.GetAttack |
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string |
name | ) |
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protected |
void wHiteRabbiT.Unity.AnimatioN.AttackManager.IncantAttack |
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Attack |
attack, |
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Weapon |
weapon |
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protected |
void wHiteRabbiT.Unity.AnimatioN.AttackManager.Kill |
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GameObject |
goMob, |
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Vector3 |
Force |
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) |
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protected |
static void wHiteRabbiT.Unity.AnimatioN.AttackManager.Kill |
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GameObject |
goMob, |
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Vector3 |
Force, |
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LayerMask |
CollisionMask |
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) |
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staticprotected |
void wHiteRabbiT.Unity.AnimatioN.AttackManager.NextWeapon |
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protected |
void wHiteRabbiT.Unity.AnimatioN.AttackManager.OnAttackEnd |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.OnTriggerAttack |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.Start |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.StopCasting |
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void wHiteRabbiT.Unity.AnimatioN.AttackManager.Update |
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BaseCharacter wHiteRabbiT.Unity.AnimatioN.AttackManager._character |
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protected |
LayerMask wHiteRabbiT.Unity.AnimatioN.AttackManager.attackLayerMask |
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protected |
List<Attack> wHiteRabbiT.Unity.AnimatioN.AttackManager.Attacks = new List<Attack>() |
bool wHiteRabbiT.Unity.AnimatioN.AttackManager.Cast |
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protected |
bool wHiteRabbiT.Unity.AnimatioN.AttackManager.CastDirection45 = true |
bool wHiteRabbiT.Unity.AnimatioN.AttackManager.Casted |
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protected |
float wHiteRabbiT.Unity.AnimatioN.AttackManager.ContactDamage = 5.0f |
Attack wHiteRabbiT.Unity.AnimatioN.AttackManager.CurrentAttack |
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protected |
Weapon wHiteRabbiT.Unity.AnimatioN.AttackManager.currentLeftWeapon |
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protected |
Weapon wHiteRabbiT.Unity.AnimatioN.AttackManager.currentRightWeapon |
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protected |
Transform wHiteRabbiT.Unity.AnimatioN.AttackManager.FreeTarget |
GameObject wHiteRabbiT.Unity.AnimatioN.AttackManager.goEffectIncant |
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protected |
bool wHiteRabbiT.Unity.AnimatioN.AttackManager.isIncanting |
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protected |
LayerMask wHiteRabbiT.Unity.AnimatioN.AttackManager.layerMask |
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protected |
Attack wHiteRabbiT.Unity.AnimatioN.AttackManager.NextAttack |
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protected |
Transform wHiteRabbiT.Unity.AnimatioN.AttackManager.Target |
TestPerso wHiteRabbiT.Unity.AnimatioN.AttackManager.testPerso |
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protected |
List<Weapon> wHiteRabbiT.Unity.AnimatioN.AttackManager.Weapons |
LayerMask wHiteRabbiT.Unity.AnimatioN.AttackManager.AttackLayerMask |
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get |
Vector3 wHiteRabbiT.Unity.AnimatioN.AttackManager.CDir |
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getprotected |
BaseCharacter wHiteRabbiT.Unity.AnimatioN.AttackManager.character |
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get |
Weapon wHiteRabbiT.Unity.AnimatioN.AttackManager.CurrentLeftWeapon |
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getset |
Weapon wHiteRabbiT.Unity.AnimatioN.AttackManager.CurrentRightWeapon |
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getset |
bool wHiteRabbiT.Unity.AnimatioN.AttackManager.IsIncanting |
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get |
The documentation for this class was generated from the following file:
- D:/wHiteRabbiT/wHiteRabbiT-sTudio/trunk/Unity_4_5/Assets/WR_wHiteRabbiT-sTudio/WRFramework/Unity/AnimatioN/AttackManager.cs